| 70th : Gigavolt Man
|Gigavolt Man himself, with Volt Man, in all of his glory.
- "I dunno man, this level just feels so...broken."
- ―JupiHornet, Judge comment.
Gigavolt Man is the 70th place entry in Make a Good Mega Man Level 2. It is a Tier 2 level that uses several Elec Man assets, as well as a lot of Sheep Blocks. At its core, it is a very straightforward stage, with most of its difficulty coming from bugs that are found in the stage - one example being that the the mini-boss (Big Snakey) is able to snipe Mega Man from the previous screen, should he respawn at the checkpoint straight past it.
|snoruntpyro : 19 / 50
|JupiHornet : 11 / 50
|Enjl : 18 / 50
|Garirry : 24 / 50
|ACESpark : 14 / 50
I'm going to ask this: Was there any playtesting? I came across a load of errors that even a first playthrough of the stage would catch. There's misplaced and missing collision blocks, (one of which got me killed, in spite of the auto-tiler, you somehow made a ladder non-functional), you've got overlapping Sheep Man blocks, so two colours at once get deleted... I'm not entire sure the one Nobel Nickel is even possible without Rush/Super Arrow, despite the fact it clearly LOOKS like it should be doable with a bit of skill. There is a screen where an invisible block stops you from proceeding, unless you slide underneath said invisible block.. and hell, one of the jumps would be borderline impossible without the fact there is in fact a glitchy layout that makes it so! Your checkpoint placement is bizarre (... the player spawns NEXT to a mini boss. The hell?!), there aren't any walls to block off where you should and shouldn't travel, you managed to forget to place stoppers so enemies go off screen, gimmicks show up once and are never used again, and for some weird reason you stuck the barriers from Frost Man's level in the most inappropriate place you could put them. You even put down a text box without any text in!? The ball is also dropped with the aesthetics, seeing how there are missing tiles, misplaced tiles, and, bizarrely, Knight Man tiles show up within what is clearly Elec Man's stage, and they clash. Even the MUSIC is lazy. 8bit song followed by a 16bit song? From the same game?! Wha? Final point: Hello Dev Kit boss! That has got to be the worst possible way you could implement a fan Robot Master. And the laziest. I know you don't have to know how to code to enter this, but surely it's possible to at least replace Volt Man's graphics? Or anything? If you wanted a cameo that badly, just put Gigavolt in as an NPC and lampshade the fact you're fighting Volt Man instead. Anything more creative than what you did. This isn't the worst level ever, but it might very well be the laziest. It's a contest, put some effort in!"
The upper rightmost tile in the Big Snakey room is an invisible ladder that takes the player up to a hidden room loaded with power-ups, as well as a developer cameo. If you're in Green Star Mode, this is where one of said stars resides.
- Gigavolt was supposed to be present as a boss fight, with a complete set of sprites made for him. According to ThatOneEnder, he would have merely been a reskin of Pharaoh Man.
- During Make a Good Mega Man Level 2's development, the level would crash the game because the single Compactor in the stage was misplaced by a single pixel.
|Make a Good Mega Man Level 2 - Tier 2
|Wily Tower • Airflow Hubble • Yggdrasil • Rush City • Gigavolt Man • Dragon Lab Lair • Colorful Hall • Something Original
|List of Bosses
|Volt Man • Komuso Man • Quint • Mecha Dragon • Guts Man • Crator • Cream • Kichona • Color Man