Glass Man
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Artwork by Phusion | |||||||||||||||||||||||||||||||||||||||||
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- "81 entries, huh? It doesn't matter who won, you're all winners in my eyes <3"
- ―Glass Man, in Tier 10 (MaGMML2).
Glass Man is a boss in Make a Good Mega Man Level and its remake who appears at the end of his namesake level. He returns later in the game as a midboss in the Wily stage Hall of Fame.
Glass Man also appears in Make a Good Mega Man Level 2 as an NPC in Tier 10, and as a secret boss in the same area after clearing the Wily Star II. He also makes a brief cameo during the opening cutscenes of Make a Good Mega Man Level: Episode Zero, standing behind Dr. Wily.
Contents
Battle[edit]
Make a Good Mega Man Level (Remastered)[edit]
Glass Man will start the battle by jumping up and down, creating glass walls that push Mega Man while staying on the right side of the room. When his health is down to 20 points, he will use his Power Orb and bounce around the room while inside it until it shatters. He will then begin moving around as he jumps. He will activate the Power Orb again when his health is down to 10 points, and his jumps will also cover more distance.
Make a Good Mega Man Level 2[edit]
Glass Man's pattern has been greatly expanded, to the point where he now has twice as much health as in the first game. Initially, he attacks in the following pattern:
- Jump up and down, creating glass walls that push Mega Man.
- Jump towards Mega Man, creating glass walls.
- Create a barrier of glass walls that fly forward when shot, similar to the glass wall barriers used by Vitreous. If enough time passes without all the glass walls being shot, Glass Man will simply throw all of them at once.
- Jump to the top of the room and toss down a spiked glass ball that bounces along the ground 4 times, shooting small glass spikes in 4 cardinal directions each time it lands.
Once his health is down to 28 points, he breaks the ceiling to his room and switches to a different pattern:
- Jump above the screen, and drop down in the Power Orb, bouncing around the room until it shatters, after which it splits into 8 small glass spikes.
- Create a group of large glass spikes that fly towards Mega Man, either from below or from the side of the screen.
- Jump above the screen and create a barrage of the same large glass spikes.
- Drop 3 Power Orbs that shatter after hitting the ground, all of which split into 8 small spikes. Glass Man is only inside the third Power Orb.
- Create a single glass wall.
- Jump above the screen and drop 3 more Power Orbs, with the third one again having Glass Man inside it.
- Create a single glass wall.
Damage Table[edit]
Make a Good Mega Man Level[edit]
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1/1/3 | 1 | 3 | 1 | 0 | 1 | 1 | 1/1/2 | 1 |
Other Notes |
Make a Good Mega Man Level Remastered[edit]
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1/1/2 | 1 | 3 | 1 | 1 | 1 | 1 | 2/3 | 1 | 3 |
Other Notes |
Make a Good Mega Man Level 2[edit]
Trivia[edit]
- While RedBlupi programmed Glass Man and created his sprites, his actual design stems from RedBlupi's brother.
- Glass Man is the only entry boss in the original Make a Good Mega Man Level to be a Robot Master.
Make a Good Mega Man Level - Tier 5 | |
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Entry Stages | |
Citadel Basement • NEON GRAVITY • Mega Man World • Glass Man | |
Bosses | |
The Moon • Gravity Machine • Ronrez • Birdo • Glass Man |
Make a Good Mega Man Level 2 - Tier 10 | |
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Entry Stages | |
Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis | |
List of Bosses | |
Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man | |
Extra Bosses | |
The Moon • Birdo • Glass Man |