Gundrill

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Gundrill
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 12
Attack Damage: 6 (contact)
2 (rock)
Weakness(es): Tornado Blow, Magnetic Shockwave, Ice Wall, Beet Tiller, Rec Can, Banshee Wail3
Salt Water, Concrete Shot48H
Thunder Wool, Triple Blade, Sakugarne, Wire Adaptor, Power Stone, Block DropperMegamix Only
Category: Bulky, Flying, Rocky
Location(s): MaGMML3:
Toxic Trouble
Fairly Unfocused Newcomer's Bosses And Gimmicks Stage
Mine exploration
NEO Pit of Pits
MaG48HMML:
Copper Cave
Misc. Information
Script: ガンドリル
Romaji: Gan Doriru
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML3 (Midboss, NPC)
MaG48HMML (Midboss)
Megamix Engine
Gundrill.png

Gundrill is a midboss from Mega Man V. It is a small but durable jet-propelled robot tipped with three drills.

Gundrill was first introduced in the Megamix Engine, and subsequently the devkits for all games using it. It was first used in Make a Good 48 Hour Mega Man Level, where it appeared in the entry Copper Cave. It reappeared in Make a Good Mega Man Level 3, and was used in the entries Toxic Trouble, Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, and Mine exploration, as well as the NEO Pit of Pits sublevel "Mine Layer Madness".

Behavior[edit]

Gundrill attacks by drilling out from either the floor or the ceiling, then moving into the opposite terrain, from which it will later reemerge; invariably, it will be above/below Mega Man if he doesn't move out of the way. While drilling into the terrain, it spreads four rocks outwards in an attempt to hit Mega Man. Adding to the difficulty of the fight, the drills deflect the majority of weapons, leaving Gundrill with a smaller area of vulnerability.

An option in Gundrill's creation code allows it to start the battle from the ceiling, as opposed to the floor.

Variants[edit]

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
CrestGundrill.png Crest Gundrill MaGMML3 Crest Man A Gundrill with a face mask and a toothpaste color scheme on the side drills. Leaves a spread of teeth when it drills instead of rocks. There are also two endlessly-respawning Drilluns on either side of its arena. CelloGamer 12 6 (contact)
2 (teeth)

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 3 Y 1 2 8 6 2
Other Notes

Make a Good Mega Man Level 3[edit]

Devkit[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 4 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
1/1.5/Y 1 1/2/3 4 4/3 4 1 0.5 0.5 3 1/0.5 1
Other Notes

Crest Gundrill[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 5 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes