Hammer Joe
- For the article on the custom enemy from Mega Man World, see Hammer Joe (Mega Man World).
- "An armored joe that doesn't need a shield."
- ―Note in Hammer Joe's code, Megamix Engine
Hammer Joe is an enemy from Mega Man 3. It is a type of Sniper Joe with a wide body, and the ability to throw hammers (referring to the hammer used in the "hammer throw" sport, as opposed to the tool).
Hammer Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Chroma Key, Midnight Snow, Napalm Forest and Caves, Spiky Meltdown, and Thunderclyffe Plant. In Make a Good Mega Man Level Remastered, it also appears in the Wily stage Flashback Database.
It returned in Make a Good Mega Man Level 2, where it appeared in 17 entries, as well as in the recreation of City War, the Wily stages Inner Sanctum and Reality Core, the Tier X levels Deep Thoughts and Swiss Hotel, and Null and Void. Hammer Joe also appeared in several rooms of the Pit of Pits; specifically "Chroma Key?", "Citadel Attic", "Game Over - Return of Fire", "Hot Liquid Sector", "Spiky Meltdown?", "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number one), "Tower Climbing", "Tselinoyarsk 20XX", and "Typical Miniboss Fights". Its appearances in Make a Good Mega Man Level: Episode Zero were more sparse in comparison, only appearing in Kingdom Crisis and When Spike Drops Freeze Over.
Contents
Behavior[edit]
By default, Hammer Joes will stand still, swinging their hammers. They will periodically open their eyes, and throw their hammer a split second after. They only take damage from most projectiles when their eye is open, and their hammers can also deflect shots when thrown.
Variants[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
---|---|---|---|---|---|---|---|
Fat Hammer Bro | MaGMML2 | SMB3 Reality Core Deep Thoughts |
A Hammer Joe reskinned to resemble a Sledge Bro from the Super Mario Bros. series. | Lizardcommando | 8 | 4 (contact) 2 (hammer) | |
Sparky Hammer Joe | MaGMML: Episode Zero | Lightningrod Lab | A Hammer Joe whose hammer drops a trail of electric sparks as it flies in the air. The sparks destroy themselves when hitting a solid surface. Unlike regular Hammer Joes, Sparky Hammer Joes never close their eyes, making them always vulnerable. | PhazonMotherBrain | 4 | 4 (contact) 2 (hammer) 4 (spark) |
Damage Table[edit]
Make a Good Mega Man Level[edit]
1/1/3 1/1/3 |
2 1 |
3 1 |
2 2 |
0 3 |
5 0.5 |
1 3 |
1/1/8 1/5 |
2 4 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. |
Make a Good Mega Man Level Remastered[edit]
1/1/3 | 1 | 1.5 | 2 | 3 | 1 | 3 | 1/20 | 4 | 3 |
Other Notes |
Make a Good Mega Man Level 2[edit]
1/2/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
4 4 |
1.5 2 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine |
Make a Good Mega Man Level 3[edit]
1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
1 | 4 | 2 | 99 | |||||||
2 | 4 | 3 | 4 | |||||||
1 | 1 | 2 | 1 | |||||||
1 | 1 | 2 | 1 | |||||||
1 | 1 | 2 | 2 | |||||||
1 | 1* | 2 | 2 | |||||||
Other Notes | *Reflected shots do 2 damage. |
Megamix Engine[edit]
1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |