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This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
"Hammerfall"
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"Hammerfall" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a robot modelled after a hammerhead shark.
Hammerfall was first made available with the Megamix Engine, and subsequently the devkits for all games created with it. Its MaGMML debut was in Make a Good Mega Man Level: Episode Zero, where it appeared in Null and Void. It went on to appear in the Make a Good 48 Hour Mega Man Level entries Well Oiled Machine and Cossack's Playground.
Hammerfall returned in Make a Good Mega Man Level 3 which used it in the entry The Actual Rock Man, the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Flickering Issues Devs", and "Flopside Pit".
Behavior[edit]
Hammerfall floats in one spot, but will fall downwards when Mega Man gets close enough to them (how close he needs to be can be changed via the "radius" variable with creation code). Once they hit the ground, they create four rocks that fly down in an arc, before rising back up to their original spot. How long a Hammerfall takes to rise back up can also be changed with creation code, by changing the value of the "cooldownSmashed" variable.
Damage Table[edit]
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1/1/3
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3
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1
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2
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3
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2
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3
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1/5
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2
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Other Notes
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1/1/3
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2
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3
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1
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1
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Y
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5
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3
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3
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3
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3
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Other Notes
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Make a Good Mega Man Level 3[edit]
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1/1/3
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1
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1
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1
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4
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3
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2
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3
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2
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2/3/Y
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2
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1/2/3
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1
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2/1
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4
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0.5
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2
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1
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3
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4/4
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3
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Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3
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4/2
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1/5
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99
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Other Notes
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Make a Good 48 Hour Mega Man Level[edit]
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1/1/3
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4
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2
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0
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2
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1/1/2
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2
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3
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2
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2
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Other Notes
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Make a Good Mega Man Level: Episode Zero[edit]
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1
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1
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2
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99
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1
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1
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2
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2
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2
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3
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3
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3
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2
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2
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2
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2
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2
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5
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3
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3
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1
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1*
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3
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2
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Other Notes
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*Reflected shots do 2 damage.
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Megamix Engine[edit]
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1/1/3
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Y
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2
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6
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2
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2
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Other Notes
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