Hammerfall

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"Hammerfall"
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Tornado Blow, Bait Bobber, Power Line3
Flame Mixer48H
Zap Chip (Z-Saber)EZ
Metal Blade, Thunder Wool, Slash Claw, Wheel Cutter, Plant BarrierMegamix Only
Category: Aquatic, Nature
Location(s): MaGMML3:
Weapon Tutorials
The Actual Rock Man
NEO Pit of Pits
MaG48HMML:
Well Oiled Machine
Cossack's Playground
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: "ハンマーフォール"
Romaji: "Hanmāfōru"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Hammerfall.png

"Hammerfall" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a robot modelled after a hammerhead shark.

Hammerfall was first made available with the Megamix Engine, and subsequently the devkits for all games created with it. Its MaGMML debut was in Make a Good Mega Man Level: Episode Zero, where it appeared in Null and Void. It went on to appear in the Make a Good 48 Hour Mega Man Level entries Well Oiled Machine and Cossack's Playground.

Hammerfall returned in Make a Good Mega Man Level 3 which used it in the entry The Actual Rock Man, the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Flickering Issues Devs", and "Flopside Pit".

Behavior[edit]

Hammerfall floats in one spot, but will fall downwards when Mega Man gets close enough to them (how close he needs to be can be changed via the "radius" variable with creation code). Once they hit the ground, they create four rocks that fly down in an arc, before rising back up to their original spot. How long a Hammerfall takes to rise back up can also be changed with creation code, by changing the value of the "cooldownSmashed" variable.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 3 1 1 Y 5 3 3 3 3
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 2/1 4 0.5 2 1 3 4/4 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 3
Icicle Chip 2 2 2 2
Zap Chip 2 5 3 3
Psycho Chip 1 1* 3 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 6 2 2
Other Notes