Haunt Man
Haunt Man | |||||||||||||||||||||||||||||||||
![]() | |||||||||||||||||||||||||||||||||
Artwork by Karakato | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Haunt Man is a Robot Master from Make a Good Mega Man Level 2, that waits at the end of his namesake stage. He is a frail robot with the ability to possess inactive robots and control them as bodies for himself. With this power, he engages Mega Man in a three-phase fight where he possesses the statues in his boss room.
Contents
Battle[edit]
Haunt Man starts the battle on the right side of the screen. He is completely invulnerable before he starts the first phase.
First Phase - Knight[edit]
The Knight will randomly select from three actions after dropping to the ground and walking forwards.
- Walking a short distance towards the player before stopping.
- He can stop for a brief moment and throw his sword over his shoulder before attacking with a large slash and shooting a small projectile forwards. The swing portion deals 5 damage and the fireball does 4. This attack will only be performed when close to the player OR when the player jumps over the Knight three times.
- The Knight will stand still and fire four fireballs in a high arc at the player's current position. Each fireball does 4 damage. This attack cannot be performed if the Knight is in slashing range.
Upon defeating the Knight, he will drop a Large Health.
Second Phase - Mage[edit]
The Mage will also randomly select from three actions after dropping to the ground.
- The Mage will attempt to jump on top of the player's current position.
- The Mage will disappear and appear in the air on the left side of the arena. He will fire three icicle projectiles in a cone that deal 2 damage before teleporting to the right side of the arena, and then the top of the arena. He will then drop straight down.
- The Mage will jump to the edge of the room that is closest to his current position and begin chanting a spell. He will follow the player's Y position until he's ready to fire, where he will briefly stop mimicking the player's Y position and fire a bolt of lightning forwards that deals 5 damage.
Like the Knight, the Mage drops a Large Health when defeated.
Third Phase - Haunt Man[edit]
Haunt Man is a very frail boss that sticks to a set pattern. He simply flies in an X shape throughout the room and does not attempt to fight the player outside of that. There are notable blind spots on either side of the room next to the walls.
Upon defeating Haunt Man, he drops the stage's Energy Element.
Damage Table[edit]
![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() |
---|---|---|---|---|---|---|---|---|---|---|
2/3/4 2/3/4 7/10/14 |
2 2 28 |
2 2 7 |
2 2 7 |
2 5 7 |
N N N |
5 2 7 |
2 2 7 |
3 3 28 |
8 8 14 |
2 2 7 |
Other Notes | Damage values are for Knight, then Mage, then Haunt Man. |
Trivia[edit]
- Because Alter Weapons in MaGMML2 share damage values with the default weapon set, Haunt Man unfortunately ends up being weak to his own weapon. However, this only applies to his third/"true" form. A similar situation occurs with Neapolitan Man and Force Man.
Make a Good Mega Man Level 2 - Entry Bosses | |
---|---|
Original Robot Masters | |
Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
Edited Robot Masters | |
Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man | |
End-Stage Bosses | |
8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid | |
Other Bosses and Mid-bosses | |
Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly |
Make a Good Mega Man Level 2 - Tier 10 | |
---|---|
Entry Stages | |
Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis | |
List of Bosses | |
Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man | |
Extra Bosses | |
The Moon • Birdo • Glass Man |