Have "Su" Bee

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Have "Su" Bee
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)
3 (hive)1
2 (hive)23
Weakness(es): Sakugarne, Wire Adaptor2
Spark Chaser, Tornado Blow, Ice Wall, Mix Tape, Rec Can, Power Line3
Metal Blade, Flame Mixer, Concrete Shot, Power Stone, Block DropperMegamix Only
Category: Flying, Nature
Location(s): MaGMML2:
Snow Man
Null and Void
MaGMML3:
Radium Man
Hornet Man got a new Stage
NEO Pit of Pits
Shrine of Nebula
Misc. Information
Script: ハブスビィ
Romaji: Habu Su Bi
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (NPC)
Megamix Engine
HaveSuBee.png
"They will drop a nest creating five Chibees"
―Note in Have "Su" Bee's code, Megamix Engine

Have "Su" Bee is an enemy from Mega Man 3. It is a climate research robot modeled after a bee, carrying a durable beehive-motifed computer housing Chibee data gatherers.

Have "Su" Bee was first made available in the devkit for the original Make a Good Mega Man Level, but it went completely unused in both entry stages and developer stages.

It returned in Make a Good Mega Man Level 2, but its only appearance in the entry stages was in Snow Man. It did, however, appear in Null and Void. Its beehive was used in the Pit of Pits sublevel "Lyrickrolled", but Have "Su" Bee itself is absent.

After a total absence in Make a Good 48 Hour Mega Man Level (aside from as a single NPC in Tier 2), Have "Su" Bee returned with slightly greater prominence in Make a Good Mega Man Level 3. Here, it appeared in the entries Radium Man and Hornet Man got a new Stage, the NEO Pit of Pits sublevels "30 Minute Level" and "Beehave Yourselves", and the Shrine of Nebula room "Nectar Sector".

Behavior

Have "Su" Bee flies in from behind Mega Man, before stopping a small distance away from him. After a while, it drops its hive (releasing five Chibees) before flying away, assuming Mega Man hasn't destroyed it before it does so. This is often difficult for him to do, though, owing to their airborne nature.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
3
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 2 1/2/3 1 5/4 4 1 2 1 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 4 2 0 2 1/1/2 2 5 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes

Related Enemies