Hothead
- "This enemy will take changkeys from his head and throws them at the player"
- ―Note in Hothead's code, Megamix Engine
Hothead is an enemy from Mega Man 2. It is a stove-like robot built for festivals, and can create and throw Tackle Fires.
Hothead was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War and Spiky Meltdown, as well as the Wily stage Dr. Wily's Incinerator Chute. Make a Good Mega Man Level Remastered moved it from the latter stage's redesign over to the remade Flashback Database.
Hothead returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, MegaLondo, Volcanic Furnace, Blaze Man, Conveyor Mayhem, and Escape Sequence, as well as the recreation of City War, the Wily stage Classic Castle, the Pit of Pits sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance", and in Null and Void. A single Hothead also appears as an NPC in Tier 2. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3, and the MaGMML: Episode Zero levels String Theory and Null and Void.
In Make a Good 48 Hour Mega Man Level, Hothead appeared in the levels One Night in Xanadu, Bunker 20XX, Short-Tempered Circuit, and the Box Cartel stage Pandora's Parlor. One Night in Xanadu notably gave them a custom design that floats in the air on clouds.
In Make a Good Mega Man Level 3, Hothead was used in the entries X6Meme, Wilys Redemption, Hunter Tower, The Return of Veteran Z, Glass Factory, Mint Candy Matrix, Frenzy Reactor, and Solar Inferno. It also appeared in the Weapon Tutorials, the Tier X level Thermae Man, and the NEO Pit of Pits sublevels "A Light Little Rainfall", "Forgotten Fortress MK.II - Entrance", and "Powerless Plant".
Contents
- 1 Behavior
- 2 Variants
- 3 Damage Table
- 4 Related Articles
Behavior
Hotheads will constantly throw Tackle Fires in an arc at Mega Man. The Tackle Fires cannot be destroyed conventionally, but shield weapons can reflect/destroy them.
Variants
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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Sear | MaGMML2 | Yggdrasil | A five-eyed Hothead that throws stronger flames instead of Tackle Fires. | Zatsupachi | 10 | 8 (contact) 8 (fire) |
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Pepsi Head | MaGMML: Episode Zero | Pepsi Zero Null and Void |
A non-fiery Hothead that throws cans. In Null and Void, they ride Item-P jetboards. | Scatman's World | 7 | 3 (contact) 3 (can) |
Damage Table
Make a Good Mega Man Level
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1/1/3 1/1/3 |
2 1 |
10 3 |
10 2 |
0 3 |
2 0.5 |
1 3 |
1/1/10 1/5 |
3 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine |
Make a Good Mega Man Level Remastered
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1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2
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1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine |
Make a Good Mega Man Level 3
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1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 5 | 2 | ||||||||||||
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2/3/Y | 0.5 | 1/2/3 | 2 | 5/6 | 6 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man Level
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1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
4/3 4/2 |
4/3 1/5 |
2 2 |
2 1 |
1 3 |
3 1 |
1 3 |
4 2 |
Y Y |
4 1 |
3 3 |
4 4 |
1 99 |
Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine. |
Make a Good 48 Hour Mega Man Level
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1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero
Devkit
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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0.5 | 1 | 1 | 0.5 | ||||||
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3 | 6 | 4 | 6 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
Other Notes |
Pepsi Head
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
Other Notes |
Megamix Engine
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1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
Other Notes |