Jumbig

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Jumbig
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 14
Attack Damage: 7 (contact)
Weakness(es): Pharaoh Shot11R
Triple Blade, Sakugarne2
Magnetic Shockwave, Beet Tiller3
Salt Water48H
Plant BarrierMegamix Only
Category: Big Eye, Bulky
Location(s): MaGMML1R:
Cannon Deck
MaGMML2:
Cardinal Man
Chomp Man
Forgotten Fortress
Poorly Named Level
Beneath Sand and Rock
Quarantine Woman
Identity Crisis
Classic Castle
Unobtainium Mine
Reality Core
MaGMML3:
Weapon Tutorials
Ultimate Level
Wilys Redemption
Ballade's Square of Doom
Disobedience of Superior Machines
The Heist
The Actual Rock Man
Somewhere Underground
MaG48HMML:
Outer Excavation
Burning Bunker
Frozen Lab
Pandora's Parlor
Misc. Information
Script: ジャンビッグ
Romaji: Janbiggu
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML1R (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
Megamix Engine
Jumbig.png

Jumbig is an enemy from Mega Man 4. It is a giant robot designed as a mobile version of a Press.

Jumbig was first made available in the devkit for the original Make a Good Mega Man Level, but it did not appear anywhere in that game. Make a Good Mega Man Level Remastered, however, included it in the redesigned Wily stage Cannon Deck.

It returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Chomp Man, Forgotten Fortress, Poorly Named Level, Beneath Sand and Rock, Quarantine Woman, and Identity Crisis. It also appeared in the Wily stages Classic Castle, Unobtainium Mine, and Reality Core. Jumbig made further appearances in Make a Good 48 Hour Mega Man Level, where it was used in the entries Outer Excavation, Burning Bunker, and Frozen Lab, and is one of many enemies that Don Atetemino can summon in the final boss fight.

Jumbig made another return in Make a Good Mega Man Level 3; here, it was used in the entries Ultimate Level, Wilys Redemption, Ballade's Square of Doom, Disobedience of Superior Machines, The Heist, The Actual Rock Man, and Somewhere Underground, as well as in the game's Weapon Tutorials.

Behavior[edit]

Jumbigs will slowly jump towards Mega Man, alternating between short hops and high jumps.

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
0
3
2
0.5
1
3
1/1/99
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
1
1
1
1
1
3
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Related Enemies[edit]