Jump Roller
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- "An enemy that rolls around and jumps at the player when they approach. Use objJumpRollerFlameField to let it shoot fire from its head when it touches it."
- ―Note in Jump Roller's code, Megamix Engine
Jump Roller is an enemy from Mega Man 9. It is a wheeled robot that can draw on magma as fuel for a flamethrower atop its head.
Jump Roller was first made available with the Megamix Engine, and subsequently the devkits for all games built with it. Jump Roller's MaGMML debut was in Make a Good 48 Hour Mega Man Level, but it made no appearances in any entries; it did, however, become one of many enemies that Don Atetemino can summon during the game's final boss fight.
Behavior[edit]
Jump Rollers roll back and forth, turning around only when hitting a wall and jumping if Mega Man is near them. If a Jump Roller is in contact with a special invisible field object (named "objJumpRollerFlameField"), it will periodically spew small flames out from the top of its head.
By default, Jump Rollers are blue, but by setting "col = #" via creation code, their colour will change (1 = orange, 2 = green).
Damage Table[edit]
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1/1/3
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1
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1
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2
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3
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0.5
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3
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1/5
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2
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Other Notes
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1/1/3
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2
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1
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1
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1
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Y
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1
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2
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4
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3
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2
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Other Notes
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Make a Good Mega Man Level 3[edit]
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1/1/3
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1
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1
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3
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6
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3
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2
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5
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2
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Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3
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4/2
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1/5
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99
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Other Notes
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Make a Good 48 Hour Mega Man Level[edit]
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1/1/3
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1
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4
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0
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2
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1/1/2
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2
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3
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2
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2
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Other Notes
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Megamix Engine[edit]
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1/1/3
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Y
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2
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1
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3
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2
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Other Notes
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