Jungle Base

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55th : Jungle Base

Make a Good Mega Man Level 2

MaGMML2-55-JungleBase.png
Don't make any sudden movements...
"Weirdly designed level...Most of the obstacles you can basically just blow through with a charge shot or effortlessly slide past."
SnoruntPyro, excerpt from judge comment.

Jungle Base is the 55th place level in Make a Good Mega Man Level 2. True to its name, it is a jungle-themed level that involves traversing an underground base with several enemies blocking the way, particularly Subeils and Tondealls.

Strategy[edit]

The level starts with a long horizontal stretch with four Sumatrans. After dropping down past a room with a single Metall, Mega Man must perform careful jumps across platforms while avoiding the pit below, with Pottons, Subeils, Rock Throwns, a Metall, a Sumatran, and a Tondeall blocking his way. Following this is two rooms that go upwards, with the first including a pair of Hammer Joes and the second including a pair of Metalls. The next room is a long stretch of land outside, with New Shotmen, Tondealls, Bubukans, and a Rock Thrown serving as obstacles. After that is three rooms with Petit Snakeys as obstacles (with Tondealls and a Hammer Joe also appearing), with the third room having a large health capsule and large weapon energy capsule that are obtainable by sliding under the snake block on the left side of the second room. These three rooms lead up to a battle against a Big Snakey.

After defeating the Big Snakey and walking through an empty room followed by a room with a Tondeall and a Rock Thrown, Mega Man is faced with three consecutive battles against Hot Dogs. The first two battles lack any obstacles aside from a single pit in each, while the third Hot Dog is guarded by two Tondealls and a a Returning Sniper Joe. After defeating the third Hot Dog, going to the right will lead to two rooms where Pottons and Tondealls primarily serve as obstacles, with a Returning Sniper Joe also present in the second room. After that is a room filled with Subeils, which requires either careful timing or use of a special weapon like Hornet Chaser or Jewel Satellite to get through successfully. Following a room with a single Hammer Joe and Tondeall is another room with a similar Subeil infestation, with a Hammer Joe also guarding the top of the screen. Making it past this leads to one final stretch of land, where Walking Bombs and Tondealls will try to overwhelm Mega Man as he shoots through Normal Blocks, with a Sniper Armor, a Returning Sniper Joe, and a Sniper Joe all waiting at the end. Walking through the boss gate and corridor following this will lead to an empty room with the Energy Element in the middle.

Judge Comments[edit]

Judge Comments
Pyro SnoruntPyro Pyro : 25 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 6 / 10 4 / 15 4 / 5 5 / 5 No



Weirdly designed level...Most of the obstacles you can basically just blow through with a charge shot or effortlessly slide past. The level also doesn't play terribly well because the majority of enemies that take more than a charge shot are Sniper Joes. The enemies seem less 'placed to be a threat' and more 'placed to be in your way'. It's just kind of a bleh level. There's effort, and the theme is okay (music is pretty great), the design just...isn't there.

JupiHornet JupiHornet JupiHornet : 25 / 50
Design Fun Creativity Aesthetics Functionality
9 / 15 5 / 10 5 / 15 2 / 5 4 / 5



That was a pretty boring level. It was mostly just running to the right, charging your buster, and shooting enemies without giving it a second thought. There were some rooms where you didn't even have to stop moving. I kind of liked the use of the different tilesets, but there were a few rooms towards the end that were a bit hard on the eyes. Try to make it more clear what's a background and what isn't.

Enjl Enjl Enjl : 26 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 6 / 10 4 / 15 4 / 5 4 / 5 No



A pretty nice, rompy jungle level. It presents its ideas in an organised fashion and expands on some of them throughout the level. Sadly, it often forgets about some of the assets it introduced, making the level feel more segmented than coherent in parts. It also likes to throw in a little too many enemies at 1 occasionally, with airborne enemies serving as a projectile dispenser that can't easily be taken care of unless you fire hornets or throw swords at them, a method not otherwise encouraged in the level. As far as the mutation of setups is concerned, the level leans towards repetition moreso than mutation, with many consecutive instances of the same premise being very similar to each other. Nontheless, this is a fun level to play through that presents itself as fair towards the player and just needs that polish in order to be much more satisfying to play.

Garirry Garirry Garirry : 28 / 50
Design Fun Creativity Aesthetics Functionality
9 / 15 6 / 10 4 / 15 4 / 5 5 / 5
It's... meh. Nothing too bad here, but nothing too spectacular. Some sections are tiring, but nothing else strikes me as either awful or amazing. It's okay at best. Nothing here is amazing, and it gets boring. I don't think there's a lot of interesting stuff here. It's kindof a Napalm Man ripoff tbh. Looks okay. Works just fine.



There's not a lot to say about this level. Nothing in it feels either awful or awesome. The level design is actually fairly decent, but it's not something that is particularly amazing. Admitedly, this stage does look a bit too similar to Napalm Man's stage, but it still has a few pretty decent ideas. Other than that... there's just not much I can say. It's decent, but nothing too spectacular here.

ACESpark ACESpark ACESpark : 20 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 3 / 10 2 / 15 4 / 5 5 / 5 No



I get it. Going for the Contra theme. Fair enough. But Mega Man is not a run and gun game. It's a full on platformer. You really can't just get away with plonking enemies willy nilly and expect it to be fun. Even Contra on the NES bothered with stage gimmick to prevent stagnation. This did nothing.

There is nothing horrible about this, but why not explore the dev kit a little? There is a metric TON of gimmicks in there, more than just enemies! Please use them.

To give you SOME credit, even on overcrowded screens it never felt unmanageable, and the look of the stage was absolutely fine if generic. You're decent at getting tilesets to work together, and the layout wasn't bad. But boy was this stage horrifically dull. At least some of the other 'enemy only' stages managed to have some originality behind them. Also: Boss Corridor, no boss or climax. If you weren't going to use any other Mega Man tropes, why use this one?



Make a Good Mega Man Level 2 - Tier 4
Entry Stages
Alien TempleJoe Destruction Co.Neon ManJungle BaseOrbital StationShovel KnightPoorly Named LevelEnhanced Mobility
List of Bosses
AlienNeon ManWhopperVolt Man
Tier Boss
The Scorching Duo
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Flash StopperSlash ClawJewel SatelliteHornet ChaserTriple BladeWheel CutterGrab BusterSakugarneRush CoilRush JetWire AdaptorSuper ArrowHaunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadTier XWily Star IIDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man