Junk Golem

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Junk Golem
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact, junk block)
Weakness(es): Slash Claw2
Tornado Blow3
Psycho Chip (Z-Burst)EZ
Gemini Laser, Grab Buster, Sakugarne, Salt Water, Concrete Shot, Plant BarrierMegamix Only
Category: Semi Bulky, Rocky
Location(s): MaGMML2:
Holy Crap, Mega Man Can Airslide?
Ruined Lab
Reality Core
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ジャンクゴーレム
Romaji: Janku Gōremu
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 3
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
JunkGolem.png
"They throw Junk Blocks at Mega Man."
―Note in Junk Golem's code, Megamix Engine

Junk Golem is an enemy from Mega Man 3. It is a robot hastily built from scraps by Dr. Wily.

Junk Golem was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Holy Crap, Mega Man Can Airslide? and Ruined Lab, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Junkyard 81" and "Trash Dash", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero level Null and Void.

Junk Golems were unused in Make a Good 48 Hour Mega Man Level, but a single one appears as an NPC on the SS Elroy in Cabin B3. When talked to, it provides information on sidequests that are currently available, or in some cases, advice on where to go next for sidequests currently in progress.

Behavior[edit]

Junk Golems will stand in one place. As long as they are alive, Junk Blocks will fall from above them. These Junk Blocks do not behave like the gimmick, so they are not solid, and will not be destroyed if they fall on Mega Man. Rather, once the block is directly above the Junk Golem, the golem will throw it at Mega Man. If a Junk Golem is defeated before it catches a Junk Block, the block will fall off the screen.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
1
2
1
1
1
3
1
1
Y
Y
4
1
1.5
2
4
8
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 3 3* 4 3
Other Notes *Reflected shots do 4 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Gimmicks[edit]