Junk Machine
From Make a Good Mega Man Level Contest
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The Junk Machine is a gimmick in Mega Man 7, found in Junk Man's stage. It is a machine powered by electricity that provides power to other objects.
Junk Machines are included in the Megamix Engine, and are planned to appear as a devkit gimmick in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Before either games' release, it was used in the Make a Good Mega Man Level: Episode Zero level Entrance Succession.
Behavior[edit]
Junk Machines are inactive by default. Hitting the machine with specific objects will power the machine on, causing it to power on any objects it shares a flag with. Hitting with with such an object again will power it off.
Junk Machines have two creation code values:
- myFlag - Objects with the same flag value as the Junk Machine's flag value will power on or off when the Junk Machine does. Default value is 0.
- powerSource[#] - What objects activate/deactivate the Junk Machine, with the # replaced with a number. The default instances of this value are:
- "powerSource[1] = objThunderBeam"
- "powerSource[2] = objThunderWool"
- "powerSource[3] = objSparkShock"