Launch Man & Shuttle Man

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Launchmug.png
ShuttleManMugshot.png
Launch Man & Shuttle Man
Artwork by TEHTACOMAN12321
Artwork by TEHTACOMAN12321
Information
In-Game Information
HP: 28 (each)
Weapon: Launch Rocket (Launch)
Shuttle Jet (Shuttle)
Weakness(es): Jewel Satellite, Wire Adaptor (Launch)
Super Arrow (Shuttle)
Type: Missile, Explosive
Main Stage: Launch Man & Shuttle Man (stage)
Misc. Information
Script: ラウンチマン&シャトルマン
Romaji: Raunchiman & Shatoruman
Designer(s): Strife
Programmer(s): Strife
Artist(s): Strife
Gender: Male
Eye Color: Red (Launch)
Yellow (Shuttle)
Series Information
MaGMML Game Appearances: MaGMML2 (Bosses, NPCs)
Launchshuttle2.png

Launch Man & Shuttle Man are a pair of Robot Masters in Make a Good Mega Man Level 2, who appear as the bosses of their namesake stage. Launch Man is a large gold and white robot motifed after a space shuttle's fuel tank and rocket boosters, while Shuttle Man is a small white and red robot modelled on a space shuttle.

After gathering 111 Energy Elements, Launch Man appears as an NPC in Tier 10, and can take Mega Man to and from Tier X. Shuttle Man also appears as an NPC in Tier X after clearing Null and Void.

Battle[edit]

The duo follows a strict set pattern:

  • Launch Man attempts to shoot Mega Man with five waves of splitting Launch Rocket bombs, while Shuttle Man flies off-screen.
  • Shuttle Man launches a big fireball towards Mega Man, and flies off once again.
  • Launch Man jumps to the other side of the screen and repeats the Launch Rocket attack, with Shuttle Man trying to charge into Mega Man mid-attack.
  • The duo launches into the sky (Shuttle Man will heal Launch Man by 3 HP if he is alive), then pursue Mega Man by going up and down on Mega Man's current y-axis. This attack will repeat five times (two times up, three times down).
  • The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.

This pattern will repeat infinitely until Launch Man is defeated. If he is defeated while Shuttle Man is still alive, Shuttle Man will simply fly off the screen. Defeating Shuttle Man first results in no change in Launch Man's pattern, he will simply continue fighting on his own, only performing all of his attacks.

Damage Table[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
2/4/6
2
2
3
3
1
2
2
2
N
N
1
2
1
2
1
3
3
2
1
4
Other Notes Top row is for Launch, bottom is for Shuttle


Trivia[edit]

  • Launch Man & Shuttle Man are the only entry Robot Masters from Make a Good Mega Man Level 2 to appear as NPCs in any of that game's tier hubs. Additionally, they are the only NPCs to appear in Tier X's hub.
Make a Good Mega Man Level 2 - Entry Bosses
Original Robot Masters
Alter ManBoil ManBond ManChomp ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Edited Robot Masters
Boundin' Crash ManColor ManFinal ToadGangly Crash ManGroovity ManGuts Man DuoKomuso Man?Napalm ManPharaoh Man's RevengeRomhack Top Man
End-Stage Bosses
8 Centipeder TowerAlienBoss WhopperBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XKelbesqueKichonaThe Kid
Other Bosses and Mid-bosses
Air CapsuleAir DevilAvoidance CherryBig Fire TellyDennisDisco BallGiant MetallGreen Hot DogHall MasterJoe Man RJoe MobMixerlydiaMush KingRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil ManKomuso TempleLaunch Man & Shuttle ManCyber ManBeneath Sand and RockQuarantine WomanNeapolitan ManHaunt ManThe Stage Nobody Asked ForIdentity Crisis
List of Bosses
Boil ManAir CapsuleKomuso ManLaunch & Shuttle ManCyber Man8 Centipeder TowerQuarantine WomanNeapolitan ManHaunt ManSpiked-Wall ManPharaoh Man's RevengeAlter Man
Extra Bosses
The MoonBirdoGlass Man