Lava Factory

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36th : Lava Factory

Make a Good Mega Man Level 2

LavaFactory01.png
Don't "wine" about it being a water level.
"Thanks for playing! A special thanks to the creators of this engine that makes true my childhood dream. This is my very first game level I hope you enjoy it. now... Good Luck!! Remember... This is LAVA Factory!"
―DuckSalmon, hidden room at the start of the level

Lava Factory is the 36th place entry in Make A Good Mega Man Level 2. There is no lava to be found in this level.

Strategy[edit]

In the starting room, using Wheel Cutter on the left wall will destroy a part of it and open a path to a room containing a message from DuckSalmon and the first Noble Nickel. After that, continue to the right for a few screens, dodging jumping Metalls and a lone Pickelman Bull. In the room with the Komasaburo, there's a cracked block that can be destroyed with Slash Claw; sliding through will drop you into a small underwater area with an E Tank and the second Noble Nickel. Heading back up, you're forced to use Slash Claw again on the block behind the Yudon, followed by some rather tight platforming courtesy of some Metalls with unique sprites. After this is a straightforward fight against a Metall Potton, and then the Energy Element!

... Just kidding, there's an invisible wall blocking it. Head left through the following underwater section full of Metall Swims (as well as one screen with a lot of Dive Man mines), and you'll eventually come to a ladder up out of it. At the top is a Sniper Joe that's best dealt with using Flash Stopper, as you have no room to maneuver fighting it (unless you shoot the Plant Man platforms, but even then you risk falling back into the water). Following this is a room of ascending Plant Man platforms with Tellies spawning; the final Noble Nickel is on a ledge at the top of this room. The final challenge of the level is Gamarn and Gamadayu guarding a boss hallway. In the boss room, an angry Shadow Man explains that you just destroyed his wine factory (because "Why do You think Capcom's level designers put lava in a ninja's stage?") and tells you to just take the Energy Element and get out.

Judge Comments[edit]

Judge Comments
Pyro SnoruntPyro Pyro : 32 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 8 / 10 7 / 15 4 / 5 5 / 5 No



Pretty nice level! It's not spectacular or anything but it's fun and has some clever design moments. I like how you used the jumping mets at the beginning, and I liked how the underwater Noble Nickel was hidden. In the end, though, it doesn't really do much, but it's fun either way so it's not like a crime or anything. It's just overall a nicely designed and fun level, the fake energy element totally fooled me, and the wine joke at the end was funny. Probably the only issue I would have is that secret dev room, not sure if I'd hide a Noble Nickel behind something that obscure, especially since the Wheel Cutter blocks are used nowhere else. Still a nice level though.

JupiHornet JupiHornet JupiHornet : 32 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 9 / 10 5 / 15 3 / 5 5 / 5



You got me with that Energy Element troll! Anyway, this level may not have been that long or had a lot of custom assets, but I enjoyed it anyway. It felt like something straight out of one of the classic Mega Man games, and at the end of the day, this is the Make a Good MEGA MAN Level Contest. Thing is, some parts use the tileset in really strange ways (beginning of the water section) and the vertical rooms with the Tellies got a bit annoying. The lack of a boss was disappointing, and the ending dialogue didn't make a ton of sense. All in all though, good effort.

Enjl Enjl Enjl : 25 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
9 / 15 7 / 10 3 / 15 2 / 5 4 / 5 No



Pretty cool first level! While playing it rather safe and not being very innovative it has a nice difficulty curve and does a decent job at introducing various mechanics it uses. The slash claw indication on the breakables isn't obvious and the mine section is pretty bland and unnecessary, but aside from that I enjoyed it.

Garirry Garirry Garirry : 34 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 7 / 10 8 / 15 5 / 5 4 / 5
It's pretty decent. I think the way the stage was designed was very solid, most sections were fair. Some parts are bad like the spikeball section, and a few are just boring and empty. I liked this stage. It was actually really fun despite the design problem. Nothing too special though. It's okay. It's not that creative, but I did enjoy the concepts used. Looks good. Well, there's one section where you can screw up the camera, but other than that it's okay.



Not a bad level. The level design is well done, with the exception of a few sections, such as the ones with the Sea Mines and the ones which just feel empty. Other than that, there's not much to say about this one. I had fun playing it, but it wasn't anything too amazing and the stage concept is a little generic.

ACESpark ACESpark ACESpark : 27 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
7 / 15 7 / 10 6 / 15 4 / 5 3 / 5 No



If this is actually your first attempt at a level, I'd say you did pretty good! For a contest though... it's not terribly interesting?

I am kind of liking the destructible walls being built into the terrain as they are, and the first Nobel Nickel was very, very sneaky, I approve. I'm almost thinking that the level probably should've stuck to its guns and, in a strange thought, actually kept up the weapon usage. I mean they're there, and by introducing the destructible blocks on the main path, you clearly indicate what sort of level we're doing, except it just sort of stops and becomes really generic.

I thought the fake Energy Element was... kind of daft, especially since there doesn't appear to be any justification for it whatsoever. It's just bizarre, and very confusing. Many people will get annoyed by this I think. There are a few too many empty screens every so often, and that screen with nothing but Mines seems... pointless and a huge time waster, since there is no challenge to these things what-so-ever. It is also possible to go over the level terrain quite a bit, since they aren't blocked off, so nothing is stopping you from exiting the ceiling. Fortunately there aren't exactly any areas where you get stuck. It's just unpolished. Your use of ceilings was also very inconsistent, so when attempting to jump off the top of the screen, the player never knows if they'll bump their head off an invisible ceiling or not.

It certainly is not a awful stage by any stretch of the imagination, but it did sort of lose any identity it could've had part way through, and that is a shame, and very disappointing.

Oh, and for once I approve of the lack of boss following a boss corridor. While it's not a boss fight, there is still a climax to the stage of sorts, so it works, just.



Trivia[edit]

  • Lava Factory is one of a handful of stages that are impossible to perfect run, as it requires the use of special weapons.
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Flash StopperSlash ClawJewel SatelliteHornet ChaserTriple BladeWheel CutterGrab BusterSakugarneRush CoilRush JetWire AdaptorSuper ArrowHaunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadTier XWily Star IIDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man
Make a Good Mega Man Level 2 - Tier 6
Entry Stages
Wily CoasterChangeable CavernsJoe Man (stage)Crystal LabNitrogen ManDuwangLava FactoryJust an Ice Level
List of Bosses
Joe ManJoe Man RChill ManCrash Man
Tier Boss
Cheat Man