Lightningrod Lab
Chapter 2: Lightningrod Lab | ||||||||||||||||||||||||||
In which Zeus gets back at you for making all those jokes about his habits. | ||||||||||||||||||||||||||
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Lightningrod Lab is the sixth level on the path to the Zap Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. The level sees Zero visiting Thunderclyffe Plant, now with its electrical equipment reactivated in the midst of a lightning storm. It is largely light on enemies, instead focusing more on platforming and speed with a myriad of damage-dealing electrical hazards.
Strategy[edit]
Lightning Strikes repeatedly attack a long outdoors area at the start of the stage. While the Icicle Chip's Blank Drive can make Zero immune to them, quick movement and careful timing/positioning is encouraged to proceed. A Sparky Hammer Joe is introduced shortly after, which acts just like a normal Hammer Joe but with a hammer that drops sparks as it flies. The next screen down introduces the Spark Ball, which creates electric sparks that crawl along the ground and up/down ladders, right before a long hallway filled with the gimmick (and a few Telly spawners). A Sparky Ball Machine appears shortly after, with its rapidly-moving balls proving difficult to avoid safely.
Right at the stage's first checkpoint, another long outdoor area filled with Lightning Strikes and Sparky Hammer Joes must be crossed. Small platforms hang in the air, and can be used as a safe cover to evade the dangerous electrical hazards. Once Zero re-enters the facility, Spark Balls reappear as a hazard, with their ability to climb up and down ladders coming into focus. This proves particularly dangerous as many times, airdashing between ladders (at one point over a bed of spikes) is needed to proceed, and one hit will knock Zero off of them. After some ladder challenges, a final Lightning Strike run appears, with Spark Balls acting as an extra hazard to be aware of.
The stage ends with a long climb up a series of ladders, with each screen having some sort of danger that can hurt Zero, such as Sparky Ball Machines or Spark Balls. While these can be bypassed with careful timing, it's generally quicker (and easier) to jump up the ladder(s) to rush up each screen as quickly as possible, tanking damage if need be. At the very top of the climb, an Energy Element awaits.
Z-Phone Dialogue[edit]
Trivia[edit]
- Lightningrod Lab marks the first appearance in any MaGMML game of a song that comes from a Mega Man X-style fangame, albeit one that is currently on an indefinite hiatus.
Make a Good Mega Man Level: Episode Zero - Chapter 2 Zap Path | |
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Stages | |
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire | |
List of Bosses | |
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur |