Lightningrod Lab

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Chapter 2: Lightningrod Lab

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-LightningrodLab.png
In which Zeus gets back at you for making all those jokes about his habits.

Lightningrod Lab is the sixth level on the path to the Zap Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. The level sees Zero visiting Thunderclyffe Plant, now with its electrical equipment reactivated in the midst of a lightning storm. It is largely light on enemies, instead focusing more on platforming and speed with a myriad of damage-dealing electrical hazards.

Strategy

Lightning Strikes repeatedly attack a long outdoors area at the start of the stage. While the Icicle Chip's Blank Drive can make Zero immune to them, quick movement and careful timing/positioning is encouraged to proceed. A Sparky Hammer Joe is introduced shortly after, which acts just like a normal Hammer Joe but with a hammer that drops sparks as it flies. The next screen down introduces the Spark Ball, which creates electric sparks that crawl along the ground and up/down ladders, right before a long hallway filled with the gimmick (and a few Telly spawners). A Sparky Ball Machine appears shortly after, with its rapidly-moving balls proving difficult to avoid safely.

Right at the stage's first checkpoint, another long outdoor area filled with Lightning Strikes and Sparky Hammer Joes must be crossed. Small platforms hang in the air, and can be used as a safe cover to evade the dangerous electrical hazards. Once Zero re-enters the facility, Spark Balls reappear as a hazard, with their ability to climb up and down ladders coming into focus. This proves particularly dangerous as many times, airdashing between ladders (at one point over a bed of spikes) is needed to proceed, and one hit will knock Zero off of them. After some ladder challenges, a final Lightning Strike run appears, with Spark Balls acting as an extra hazard to be aware of.

The stage ends with a long climb up a series of ladders, with each screen having some sort of danger that can hurt Zero, such as Sparky Ball Machines or Spark Balls. While these can be bypassed with careful timing, it's generally quicker (and easier) to jump up the ladder(s) to rush up each screen as quickly as possible, tanking damage if need be. At the very top of the climb, an Energy Element awaits.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Lightningrod Lab?

Another one of the old festival areas, I see. It's a fairly volatile underground power plant.

It was toned down for the festival, but after it's over, everything should be turned back on now.

Look, the only reason I didn't turn it all on is because I ran out of time, okay?!

ZPhoneKrantz.png Agent Krantz Lightningrod Lab?

That place is well-known for its frequent thunderstorms, so they built a lab there solely with that in mind.

You should be able to notice where the lighting[sic] will appear just before it strikes, so move if it's about to hit you.

The lightning also seemed to cause the enemies to malfunction.

Apparently they're "turbo-charged" by the electricity, altering their behaviour slightly.

The ladders are also highly conductive, so watch out for electricity coursing through them.

ZPhoneKnives.png Knives Knives: Hmmm... Dangerous enough, but then the lightning'd just get attracted to me, and hit you too!

Zero: Why is that?

Knives: 'Cuz there's a knife in my hair. I'm a walking lightningrod!

Zero: Just take the knife out, then.

Knives: Sorry, I glued it to my hair 'cuz it kept falling out! Not happening.

Anyways, find somewhere else, 'cuz I'm not letting you get struck by lightning.

Notes

  • Lightningrod Lab marks the first appearance in any MaGMML game of a song that comes from a Mega Man X-style fangame, albeit one that is currently on an indefinite hiatus.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Zap Path
Stages
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
List of Bosses
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck