Lobstorch

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Lobstorch
Information
In-Game Information
HP: 4
Attack Damage: 3 (contact)
4 (fire)
Weakness(es): Sakugarne
Location(s): Boil Man
Water Ducts
Reality Core
Deep Thoughts
Wily Fortress VR
Null and Void
Misc. Information
Script: ロブストルチュ
Romaji: Robusutoruchu
Designer(s): MrKyurem
Programmer(s): WreckingPrograms
Artist(s): TEHTACOMAN12321
Series Information
MaGMML Game Appearances: MaGMML2 (Enemy)
Lobstorch.png

Lobstorch is an enemy from Make a Good Mega Man Level 2. It is a lobster robot with a short-range flamethrower hidden in its claw. Lobstorch was originally created for the entry Boil Man, but went on to be used in the Wily stages Water Ducts and Reality Core, the Tier X stages Deep Thoughts and Wily Fortress VR, and in Null and Void.

Behavior[edit]

Lobstorches are initially asleep, but wake up once Mega Man moves close enough to them. Once active, they proceed to jump after him, stopping after each jump to shoot a flurry of flames out from their claw. The flames peter out after flying a small distance, but deal more damage than contact with a Lobstorch.

Damage Table[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 2 1 1 1 Y 1 2 4 1 2
Other Notes

Trivia[edit]

  • With appearances in five levels beyond the one it was created for, Lobstorch bears the distinction of being the most-used custom enemy in MaGMML2.