Looping Growth Garden

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Chapter 3: Looping Growth Garden

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH3-LoopingGrowthGarden.png
Please don't feed the plants. Thank you.

Looping Growth Garden is a level in Chapter 3 of Make a Good Mega Man Level: Episode Zero. A strange and alien jungle created by Tier X, this level is populated with insectoid enemies and conveyors. The most notable inhabitant, however, are the Mutant Vines; strange, Piranha Plant-esque plants that move in square patterns. Touching any part of them, even their vines, will damage Zero, and nothing he has can harm them. If the Icicle Chip has been collected, though, the Blank Drive's ice shield can render them completely harmless, making the level considerably easier to beat.

Strategy[edit]

The Short Version: Equip Icicle Chip, use Blank Drive. Marvel as the level snaps in two.

The Long Version: After a few Twin Roaders and Heli Butons at the start, the first Mutant Vines are seen circling platforms. One circles a space next to a high ledge, which can only be reached with the Double Jump. This leads to a shortcut filled with Mutant Vines circling over pits, requiring careful timing (or the Icicle Drive) to avoid being hit in midair and falling down, but a CD lies at the end. Without it, Zero is forced to take a longer path populated with Nibuls and Twin Roaders, but with less dengerously-placed Mutant Vines. Pierrobugs appear after the first checkpoint, but the Z-Saber can be used to bypass their shielded state. Conveyors also start to appear, some of which have Mutant Vines close by; the former can potentially send Zero into a pit if he takes damage while standing on one.

Eventually, a slide passage appears next to a ladder, between a conveyor and a pit of (non-lethal) spikes. Accessing this passage requires a precise airdash, and it may take a few tries to perform without falling into the spikes, but behind it is a shortcut and another CD, guarded by a very fast Mutant Vine. The remainder of the stage follows the same pattern of platforming around groups of vines while avoiding pits and enemies. Notably, Yambows and Heli Butons will try surprise attacks, with both enemies appearing without warning once Zero is close enough. The last hazards of the level before the Energy Element are a pair of Mutant Vines circling over a pit, but with one well-timed airdash (or a leisurely-timed airdash with the Icicle Drive), they can be safely avoided.

Z-Phone Dialogue[edit]

Contact Transcript
ZPhoneWily.png Dr. Wily Dr. Wily: Looping Growth Garden?

Err... I lost track of you. You're in a garden? Where, exactly?

Zero: In space.

Dr. Wily: Plants don't grow in space, stupid.

ZPhoneKrantz.png Agent Krantz Looping Growth Garden?

Seems like that place has some mutant plants. They'll loop around in a single area endlessly.

You can't kill them, but you might be able to bypass them with certain weapons.

ZPhoneGalaxy.png Galaxy Man (CD #1): Make sure to bring some kinda midair boost thing for this one! It's near a high ledge!

Just follow that suspicious high ledge, and use that midair boost well to get that CD!

(CD #2): For this one, you gotta make a dangerous dash across a spike pit! Just be on the lookout for pointy things!

Make it in and all you have to do then is time your dash REALLY well! Be careful!!

ZPhoneKnives.png Knives Knives: Hmm... All the chompy plants and stuff are cool, but there's too much space pollen there.

And common knowledge says that if pollen's from space, it's twice as bad.

Zero: What are you even talking about?

Knives: You don't know? Man, you went through here to get an Energy Element, didn't ya think about it?

Think about it. It's a space forest thingy, right?? Kind of a simulation??

The pollen, by basic logic, has to be more deadly. So that place is a no-go.

Trivia[edit]

  • The Nibuls in this level lack their toxin effect, as Zero's greater mobility compared to Mega Man caused a range of problems.
  • Twin Roaders are the only enemies in Looping Growth Garden who aren't themed after insects. This insect motif, while thematically appropriate for a jungle stage, was actually completely coincidental on snoruntpyro's part.


Make a Good Mega Man Level: Episode Zero - Chapter 3
Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily AirpadNull and Void
List of Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void Bosses
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck