Looping Growth Garden

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Chapter 3: Looping Growth Garden

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH3-LoopingGrowthGarden.png
Please don't feed the plants. Thank you.

Looping Growth Garden is a level in Chapter 3 of Make a Good Mega Man Level: Episode Zero. A strange and alien jungle created by Tier X, this level is populated with insectoid enemies and conveyors. The most notable inhabitant, however, are the Mutant Vines; strange, Piranha Plant-esque plants that move in square patterns. Touching any part of them, even their vines, will damage Zero, and nothing he has can harm them. If the Icicle Chip has been collected, though, the Blank Drive's ice shield can render them completely harmless, making the level considerably easier to beat.

Strategy

The Short Version: Equip Icicle Chip, use Blank Drive. Marvel as the level snaps in two.

The Long Version: After a few Twin Roaders and Heli Butons at the start, the first Mutant Vines are seen circling platforms. One circles a space next to a high ledge, which can only be reached with the Double Jump. This leads to a shortcut filled with Mutant Vines circling over pits, requiring careful timing (or the Icicle Drive) to avoid being hit in midair and falling down, but a CD lies at the end. Without it, Zero is forced to take a longer path populated with Nibuls and Twin Roaders, but with less dengerously-placed Mutant Vines. Pierrobugs appear after the first checkpoint, but the Z-Saber can be used to bypass their shielded state. Conveyors also start to appear, some of which have Mutant Vines close by; the former can potentially send Zero into a pit if he takes damage while standing on one.

Eventually, a slide passage appears next to a ladder, between a conveyor and a pit of (non-lethal) spikes. Accessing this passage requires a precise airdash, and it may take a few tries to perform without falling into the spikes, but behind it is a shortcut and another CD, guarded by a very fast Mutant Vine. The remainder of the stage follows the same pattern of platforming around groups of vines while avoiding pits and enemies. Notably, Yambows and Heli Butons will try surprise attacks, with both enemies appearing without warning once Zero is close enough. The last hazards of the level before the Energy Element are a pair of Mutant Vines circling over a pit, but with one well-timed airdash (or a leisurely-timed airdash with the Icicle Drive), they can be safely avoided.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Dr. Wily: Looping Growth Garden?

Err... I lost track of you. You're in a garden? Where, exactly?

Zero: In space.

Dr. Wily: Plants don't grow in space, stupid.

ZPhoneKrantz.png Agent Krantz Looping Growth Garden?

Seems like that place has some mutant plants. They'll loop around in a single area endlessly.

You can't kill them, but you might be able to bypass them with certain weapons.

ZPhoneGalaxy.png Galaxy Man (CD #1): Make sure to bring some kinda midair boost thing for this one! It's near a high ledge!

Just follow that suspicious high ledge, and use that midair boost well to get that CD!

(CD #2): For this one, you gotta make a dangerous dash across a spike pit! Just be on the lookout for pointy things!

Make it in and all you have to do then is time your dash REALLY well! Be careful!!

ZPhoneKnives.png Knives Knives: Hmm... All the chompy plants and stuff are cool, but there's too much space pollen there.

And common knowledge says that if pollen's from space, it's twice as bad.

Zero: What are you even talking about?

Knives: You don't know? Man, you went through here to get an Energy Element, didn't ya think about it?

Think about it. It's a space forest thingy, right?? Kind of a simulation??

The pollen, by basic logic, has to be more deadly. So that place is a no-go.

Notes

  • The Nibuls in this level lack their toxin effect, as Zero's greater mobility compared to Mega Man caused a range of problems.
  • Twin Roaders are the only enemies in Looping Growth Garden who aren't themed after insects. This insect motif, while thematically appropriate for a jungle stage, was actually completely coincidental on snoruntpyro's part.


Make a Good Mega Man Level: Episode Zero - Chapter 3
Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad • Null and Void
List of Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void Bosses
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck