| Chapter 1 : Lost Valley|
|Spooky scary skeletons send shivers down your spine!|
Finish the level; I wanna see what it's like when it's done.
This page is actively being constructed and finished up. Any help is appreciated!
Lost Valley is the sixth level in Chapter 1 of Make a Good Mega Man Level: Episode Zero. Zero's journey towards Dr. Wily's newest hideout takes him to a valley filled with large, dusty bones. The area draws heavy inspiration from Skull Man's stage in Mega Man 4, and even uses most of the enemies from his stage, such as Skeleton Joes, Skullmets, and Shield Attackers. However, it sets itself apart by having Rotating Spike Platforms and non-lethal spikes, the latter of which often involves timing the movement of Tomahawk Platforms to avoid.
I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
- The stage was originally submitted under the name "Fossil Fields"; post-submission, its name was changed to Lost Valley, due to the original name being similar to the already submitted Frosty Fields.
|Make a Good Mega Man Level: Episode Zero - Chapter 1|
|Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger|
|List of Bosses|
|Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata|
|Mega City • Dr. Wily's Secret Bunker|