Make a Good 48 Hour Mega Man Level
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Make a Good 48 Hour Mega Man Level, abbreviated as MaG48HMML (or sometimes MaGMML48H, though technically incorrect), is the sequel to Make a Good 24 Hour Mega Man Level. Just like its predecessor, the contest centered around contestants randomly drawing a "box" with specified enemies and gimmicks available in the engine and then having to make a level using those box items in a specified amount of time. Three enemies and two gimmicks were provided in the box, and, as specified by the title, contestants had 48 hours to complete their level. The boxes were handled on Discord, with a bot randomly (Note: Some suspect that it is not actually random, and instead favors fire items and Venus Waterfalls) generating the boxes.
The contest was conducted using an early version of the Megamix Engine as a beta test for the engine. Submissions opened on July 25th, 2018, with the bot shutting down on August 23rd, 2018, meaning that the final deadline was August 25th. It was hosted by head judge ParmaJon, with M-Jacq, Freems, and PKWeegee rounding out the judge panel. It garnered a final count of 107 valid submissions, a surprising increase from Make a Good Mega Man Level 2. Judging officially finished on March 29th, 2021, although the final results weren't released to the public until the game itself was released.
A trailer was released on August 7th, 2021, confirming a release date of September 4th of that same year. However, the release was postponed by two days due to last-minute development complications, and the game was finally released on September 6th, 2021.
Contents
Story[edit]
Mega Man and his family are on vacation on the cruise ship SS Elroy, which is currently hosting a Simulation Fair event filled with simulations. After a brief detour to find Beat, Mega Man explores the festival. Some time later, he encounters a Kamikamin, who accidentally reveals he's a member of the "Box Cartel" before fighting Mega Man, losing, then running away.
Not long after, the SS Elroy is hijacked and held hostage by the Box Cartel, whose members all idolize Dr. Wily and wish to become part of his army. With the ship chained to their underwater fortress, the Cartel's leader, Don Atetemino, demands a ransom while challenging Mega Man to stop them. Dr. Light discovers the fortress, but notes that it would be almost impenetrable. Mega Man, recalling the Reality Core incident, comes up with a new plan – gather a large number of Energy Elements from the Simulation Fair, and use them to create a submarine strong enough to breach the hideout's defenses.
As Mega Man gathers more Elements, the other members of the Box Cartel board the ship to battle him, but none of them are able to defeat him. Meanwhile, Don Atetemino chastises them for their shortcomings, leading to a growing sense of disgruntlement among the Cartel. Eventually, Mega Man gathers enough Energy Elements and (with some help from Dr. Light and Joseph, the ship's engineer) builds a small submarine to assault the Cartel Hideout. By the time Mega Man reaches Don Atetemino's lair, the Box Cartel abandon their leader in disgust with his leadership and treatment of them, leaving him to fight Mega Man alone while the police are alerted to the Cartel's location. During their battle, Don Atetemino reveals the Box Cartel's members came to him believing that as one of Dr. Wily's robots, he would let them join the mad scientist, when in reality Wily had abandoned him after the events of Mega Man 8.
Ultimately, Mega Man proves victorious, with Don Atetemino unable to escape. The Box Cartel, however, have a change of heart and return to support him, recognizing his gruffness towards them as tough love, even after he admits he's no longer part of Wily's forces. With renewed vigor, the Box Cartel proceeds to attack Mega Man simultaneously, and as he calmly teleports out they mistakenly believe they managed to destroy him. The arriving police robots share the same belief, and attempt to arrest the criminals, before the hideout releases the SS Elroy and sinks further beneath the sea, trapping the Box Cartel and the police inside. They all play cards, though, so it's not all bad.
Gameplay[edit]
The standard gameplay itself is identical to basically every MaGMML game starting from MaGMML2, with various concessions such as infinite lives, a dedicated slide button, and shoulder buttons for switching weapons. In addition to these, a new feature, the Weapon Wheel, has been added, and Weapon Tanks are also included.
In addition, MaG48HMML has a robust inventory system (accessed from the Weapons pause menu with the "shoot" key), with four categories – Items, Beat, Junk, and Quests. Items and Beat Equipment can be toggled on the fly by the player. Junk can be used to craft new Items by Joseph. Quests are not tangible items, but merely track progress in various tasks across the SS Elroy.
Sidequests are another new feature added to the game. Around the SS Elroy, players can talk to certain NPCs and complete various objectives to pick up Junk as rewards.
Special Weapons[edit]
Weapon | Original Robot Master | Original Game | |
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Flame Mixer | Konro Man | Rockman & Forte: Mirai Kara no Chousensha |
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Rain Flush | Toad Man | Mega Man 4 |
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Spark Shock | Spark Man | Mega Man 3 |
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Search Snake | Snake Man | Mega Man 3 |
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Tengu Blade | Tengu Man | Mega Man & Bass |
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Salt Water | Neptune | Mega Man V |
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Concrete Shot | Concrete Man | Mega Man 9 |
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Homing Sniper | Search Man | Mega Man 8 |
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Rush Coil | N/A | Mega Man 3 |
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Rush Jet | N/A | Mega Man 4 (Variant) |
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Beat | N/A | Mega Man 5 |
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Treble Boost | N/A | Mega Man & Bass (Bass Mode only) |
Entries[edit]
107 valid entries were submitted, plus 10 which were disqualified or pulled, making it the largest MaGMML contest at the time (though eventually surpassed by MaGMML3).
Excluded Entries[edit]
48 Hour is the first MaGMML contest to outright exclude some submitted levels from the final game, most of which were excluded for not following the contest's special rules:
- Not using box items and/or putting custom objects in a level were grounds for complete removal. Levels excluded for these offenses were "Chaos of the Factory", "Air Woooosh", "Do You Have the Guts to Conquer Gravity?", and "Wasteland Beach".
- Partnering up when both players already received a box was disallowed, as this would allow the pair to get up to six boxes. Box swapping in general was also disallowed, both offenses being prohibited under rule 2. "Chaos of the Stone" was excluded for violating this rule.
- The contest allowed resubmission of entirely new levels to replace previously submitted ones, as long as the submitter still had boxes left. Levels excluded because of resubmission were "Air Control", "Platform Lab", and "AAAAAA".
- "Night Highway" was disqualified and excluded for being submitted too late.
- "Air Woooosh" and "thebestleveleverxdlmao" were excluded for being horrendously bad, low-hanging-fruit troll levels. "thebestleveleverxdlmao" also broke a minor rule that discouraged the usage of the placeholder tilesets.
Hub[edit]
The game's hub takes place on the SS Elroy, a cruise ship hosting a simulation fair. Starting off in Dr. Light's Cabin, the ship has a variety of locations and NPCs that gradually open up as they progress. Rather than the majority of the tier entrances being spread out like previous MaGMML entries, Tiers 2 through 10 are accessed by a central elevator, while only Tiers 1 and 11 have their own unique entrance. Unlike past MaGMML hubs, nearly every NPC is a minor stage enemy from across the Classic series, with Robot Masters being almost completely absent.
As a first for the series, rather than having a single shop to purchase upgrades, the player purchases upgrades for Beat using bolts, but gains upgrades by trading in Junk to Joseph's Workshop. A traditional shop where E-Tanks can be purchased, meanwhile, is completely absent, and ways to acquire them outside of levels are rare. Sidequests also are introduced here in the series, giving the player a lot more to do in the Hub than usual.
Areas[edit]
- SS Elroy - Main Hub
- Tier 1 - Lifeboats
- Tier 2 - Cargo Hold
- Tier 3 - Dining Hall
- Tier 4 - Engine Room
- Tier 5 - Minigolf Course
- Tier 6 - Ballroom
- Tier 7 - Art Gallery
- Tier 8 - Library
- Tier 9 - Ice Rink
- Tier 10 - Indoor Water Park
- Tier 11 - Sky Deck
- Box Cartel Stages - Cartel Hideout
- Avian Kingdom
- Joseph's Workshop
- Special Weapon Bootcamp
- Double Action Boutique
- Kickboxing Club
Bosses[edit]
Devkit Bosses[edit]
Every devkit boss available in the Megamix Engine was available here. However, only a few of them ended up not getting used.
Modified Bosses[edit]
As MaG48HMML's rules strictly banned custom programming, this game has no custom entry bosses to speak of. However, custom graphics were allowed, resulting in a handful of spriteswaps of existing bosses and minibosses.
Box Cartel[edit]
Fortress Bosses[edit]
Name | Location | Weakness | |
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Sea King: The Aftermath | Deep Sea Break-In | Salt Water | |
Shinsopod What! & Shinkhangel Where! | Hydrothermal Layer | Search Snake | |
Don Atetemino | Pandora's Parlor | Flame Mixer (Phase 1) Beat (Phase 2) |
Other Bosses[edit]
Name | Location | Weakness | |
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Shadow Imposter | SS Elroy | Spark Shock | |
Pirate Man | Pirate Man's ship | None |
Notes[edit]
- MaG48HMML is the first contest to retire the Least Favorite concept (after MaG24HMML omitted Favorites entirely).
- This is the first MaGMML game where Dr. Wily makes no appearance.
- In quite an incredible coincidence, MaG48HMML contains the same amount of entries as MaGMML1, 2 and 24H combined.