Mad Man
Mad Man | |||||||||||||||||||||||||||||||||||||||||||
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Artwork by Servadac | |||||||||||||||||||||||||||||||||||||||||||
DWN-423 | |||||||||||||||||||||||||||||||||||||||||||
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- "FINE. GOOD. GREAT. THIS IS THE LAST STRAW. YOU!! HELP ME HAND IN MY TWO WEEKS NOTICE!!! BECAUSE AFTER THIS, I QQUUIITT!"
- ―Mad Man, Make a Good Mega Man Level 3
Mad Man is a Robot Master from the fangame Mega Man 42. He is a Robot Master with an erratic and unpredictable demeanour. He appears in Make a Good Mega Man Level 3 as a Tier Boss, with an upgraded moveset from his original game. The "insane" motif of his original appearance is also downplayed, with Mad Man instead being well-spoken if quick to anger.
Contents
Game Appearances[edit]
Mega Man 42[edit]
Mad Man is one of the eight Robot Masters. His stage takes place in a large insane asylum with spiked ceilings and padded cells that Mega Man/Mega Girl can use as trampolines. In battle, Mad Man can use his Insane Cannon to fire a burst of projectiles that go in random angles, use a stomp attack after jumping high in the air, or use the small spiked bird in his head as a press attack, akin to Needle Man. He is weak to Sleeping Sand, Sand Man's special weapon, and his Insane Cannon is the weakness of Brain Man.
Make a Good Mega Man Level 3[edit]
Mad Man appears as the boss of Tier 4, the Sheriff's Jailhouse, but cannot be challenged without first collecting 8 Energy Elements from the tier. He is found in a locked room which he is unable to get out of, as his teleporter is non-functional and nobody has given him the passcode. When Mega Man arrives to challenge him for the Tier Rank, Mad Man assumes he knows the passcode, only to get irate at being forgotten again, beginning the battle in an enraged state.
Mad Man's abilities have been updated in comparison to his original battle. While he retains his original attacks, they have all been upgraded, and he will choose each one at random:
- Mad Man jumps into the air towards Mega Man's current position. Upon lining up with Mega Man, he will immediately come down to stomp on him with spiked boots.
- Mad Man fires his Insane Cannon towards Mega Man. He will aim towards Mega Man's current position, while the Insane Cannon shots will spread out at random after being fired.
- Mad Man's top flips open, which he will launch a bird in the direction of Mega Man. Upon the bird colliding with a wall, Mad Man will either retract it or pull himself towards the wall.
If Mad Man uses his stomp attack on an elevated part of the arena, that part of the arena will be forced down, while other parts launch upwards before settling on random heights.
After reaching 8 HP or lower, Mad Man will fire his bird upwards, grappling onto the ceiling and pulling himself before the bird lets go, settling on a moving chain. Mad Man will then swing around, firing Insane Cannon shots diagonally whenever he reaches the left and rightmost points of his swinging while moving around.
After his defeat, he will appear as an NPC alongside most of the other defeated Tier Bosses in the Magic Card Casino.
Pre-Battle Dialogue[edit]
Character | Dialogue |
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Mega Man | Oh no, I think I recognize him. |
Mad Man | Oh joys! Ahhh! Thank you, finally... sheesh. Took them long enough. |
Mega Man | (...Huh. I wasn't expecting him to be so... eloqu-) |
A Copipi pops out of the hatch on Mad Man's head, which flies towards Mega Man. | |
Mad Man | AHEM. I've literally got a robo-bird twittering in my ear, speak up boy! |
Mega Man | Oh. Er... I'm here for the Tier Rank! |
Mad Man | Yes, yes... obviously. Give me the passcode first and then we can get that over with. |
Mega Man | Passcode? I didn't know I needed a passcode. |
Mad Man | For the door. So I can get out after this. I'm really starting to need an oil change. I already sent Element Man to go talk to Sheriff Man, but here I still am! I only agreed to this arena for the flavor, but none of these buffoons gave me the passcode to get out! |
Mega Man | Calm down! I can go ask Sheriff Man, you don't need to get mad over this! W-wait, I didn't mean that as in- |
Mad Man | They forgot me AGAIN!? THEY ALL KNOW I DON'T HAVE A WORKING TELEPORTER! FINE. GOOD. GREAT. THIS IS THE LAST STRAW. YOU!! HELP ME HAND IN MY TWO WEEKS NOTICE!!! BECAUSE AFTER THIS, I QQUUIITT! |
Pre-Battle Dialogue (Proto Man Mode)[edit]
Character | Dialogue |
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Proto Man | Hm... I don't recognize this robot... |
Mad Man | Oh joys! Ahhh! Thank you, finally... sheesh. Took them long enough. |
Proto Man | ...Was I too slow getting here for you? |
Mad Man | Slow? No, not at all! You were only beaten here by the snail on the wall, that's all. Now then, give me what you're here for. |
Proto Man | That'll be difficult. I'm here for the Tier Rank, and you currently have that. |
Mad Man | Yes, yes... obviously. Give me the passcode first and then we can get that over with. |
Proto Man | Passcode? What for? |
Mad Man | For the door. So I can get out after this. I'm really starting to need an oil change. I already sent Element Man to go talk to Sheriff Man, but here I still am! I only agreed to this arena for the flavor, but none of these buffoons gave me the passcode to get out! |
Proto Man | I can see you're agitated about this. But there's no sense in losing your temper over it. Otherwise, you might do something mad or rash- |
Mad Man | They forgot me AGAIN!? THEY ALL KNOW I DON'T HAVE A WORKING TELEPORTER! FINE. GOOD. GREAT. THIS IS THE LAST STRAW. YOU!! HELP ME HAND IN MY TWO WEEKS NOTICE!!! BECAUSE AFTER THIS, I QQUUIITT! |
Pre-Battle Dialogue (Bass Mode)[edit]
Character | Dialogue |
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Bass | Who's this weirdo? Is he this crummy shack's boss? |
Mad Man | Oh joys! Ahhh! Thank you, finally... sheesh. Took them long enough. |
Bass | I'll say! Let's get this over with, I've got places to- |
A Copipi pops out of the hatch on Mad Man's head, which flies towards Bass. | |
Mad Man | AHEM. I've literally got a robo-bird twittering in my ear, speak up boy! |
Bass | I'M HERE FOR YOUR STUPID RANK, YOU MORON! |
Mad Man | Yes, yes... obviously. Give me the passcode first and then we can get that over with. |
Bass | Passcode? What do you want a passcode for? |
Mad Man | For the door. So I can get out after this. I'm really starting to need an oil change. I already sent Element Man to go talk to Sheriff Man, but here I still am! I only agreed to this arena for the flavor, but none of these buffoons gave me the passcode to get out! |
Bass | Screw the passcode! I just came here to fight someone and leave! You can rust here forever for all I care! If you think I'm going to pester some cowboy first, you must be really mad! |
Mad Man | They forgot me AGAIN!? THEY ALL KNOW I DON'T HAVE A WORKING TELEPORTER! FINE. GOOD. GREAT. THIS IS THE LAST STRAW. YOU!! HELP ME HAND IN MY TWO WEEKS NOTICE!!! BECAUSE AFTER THIS, I QQUUIITT! |
Damage Table[edit]
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1/1/3 | 1 | 1 | 2 | 2 | 0 | 4 | 3 | 1 | ||||||||||||
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0/0/N | 2 | 2/3/4 | 0 | 4/4 | 0 | 2 | 0 | 0 | 3 | 2/3 | 0 | |||||||||
Other Notes |
Trivia[edit]
- Along with Mirage Man, Sound Man, Repair Man, Wizard Man and Death Man, Mad Man is the first tier boss to be from a fangame that already had tier boss representation in the MaGMML series (with Mega Man 42 alumni Ombuds Man having been a tier boss in Make a Good Mega Man Level 2).
Make a Good Mega Man Level 3 - Tier 4 | |
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Entry Stages | |
Bright Man Remix • Akudama Empire Mothership • Creatively Named Level • Decoy Man • Where no met has gone before • Stolen Citadel • Military Training Grounds • Teetering Over the Edge • House of Fun • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Radium Man • Top Man 2: Spin or Go Home | |
Bonus Stages | |
Magnum Man | |
List of Bosses | |
Spark Man • Namonaki Robo • Sonic Man • Honey Woman • Bubble Man • Centaur Man • Flash Man • Cut Man • Decoy Man • Metall Daddy • Quint • Rounder II • Gyro Man • Grey Devil • Arcane Man • Aether Man • Radium Man • Top Man Green • Magnum Man | |
Tier Boss | |
Mad Man |