Mag Fly

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Mag Fly
Artwork by Capcom
Artwork by Capcom
In-Game Information
HP: 1
Attack Damage: 4 (contact)
Category: Flying
Location(s): MaGMML(1R):
Chroma Key
Cannon Deck1
Snow Man
Cardinal Man
MaGMML: Episode Zero:
Abandoned Lab
Misc. Information
Script: マグフライ
Romaji: Magufurai
Programmer(s): snoruntpyro, NaOH
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
"Flying magnets that pull Mega Man up and carry him"
―Note in Mag Fly's code, Megamix Engine

Mag Fly is an enemy from Mega Man 3. It is a flying magnetic robot created to transport iron materials.

Mag Fly was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry stage Chroma Key, as well as the Wily stage Cannon Deck (they are absent in the stage's redesign in Make a Good Mega Man Level Remastered, however).

Mag Fly returned in Make a Good Mega Man Level 2, and appeared in the stages Snow Man and Cardinal Man. It also made an appearance in Make a Good Mega Man Level: Episode Zero, in the level Abandoned Lab (which, for once, made extensive use of its magnetism ability), and in the Make a Good 48 Hour Mega Man Level entry Tower (where one particular Mag Fly holds Crazy Daisy's lower half as part of the Mutual Attraction sidequest).


Mag Fly flies from one side of the screen to the other, pulling Mega Man off the ground if he happens to be under them. While in a Mag Fly's pull, he can move up or down. By either moving left or right, or destroying the Mag Fly, he can escape their pull.