MegaLondo

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64th : MegaLondo

Make a Good Mega Man Level 2

MaGMML2-64-MegaLondo.png
This is truly the Dark Souls of MaGMML levels.
"YOU DIED"
―In-game level popup, which you will be seeing often.

MegaLondo is the 64th place level in Make a Good Mega Man Level 2, and the third-lowest ranked level in Tier 3. Though the stage uses Castlevania graphics, it makes heavy use of Dark Souls references, and like said series it is very difficult. Most of the stage revolves around crossing large numbers of spikes, and checkpoints are very sparse.

Strategy[edit]

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!

Learning the stage seems to be the only way to do this.

Skip Status[edit]

This level was deemed skippable by the judges, likely due to the extreme difficulty of the stage and multiple "gotcha" moments, as well as the drought of checkpoints.

Judge Comments[edit]

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 27 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
10 / 15 4 / 10 6 / 15 4 / 5 3 / 5 No



YOU DIED. also more lag issues reeeeeeee. I feel like there's some reference I'm missing in this level, with like, the level title, and how for some reason the level rates you with meme numbers as you're going through it? Idk. I'm not really sure about this level - there's parts about it that I like and parts about it that I reeeeallly don't like. I hate all of the times where you have to squeeze in between spikes, they are like the most stressful obstacles ever and I haaaatte them. The spike drop is pretty bullshit too, you barely have enough time to react to get alll the way to the left before you die. And of course, lag issues. On the other hand, I like how Crazy Cannons are used as obstacles rather than enemies, I like how the time bombs are used, and the gemini egg sections are surprisingly not that bad, mostly because charge shots in this game can pierce through them. It's kind of a mixed bag overall; there's some good in it, but the bad is just...really bad :T

JupiHornet JupiHornet JupiHornet : 26 / 50
Design Fun Creativity Aesthetics Functionality
5 / 15 1 / 10 14 / 15 3 / 5 3 / 5



Didn't really like this level. I got the whole Dark Souls theme, and I know Dark Souls is meant to be hard, but that shouldn't come at the expense of good level design. My main issue was the annoying enemy placements. The best example is this one room where you had to climb a ladder to enter, and if you didn't stay at the VERY bottom you were sniped by a Crazy Cannon. There's no indication of that happening, and new players won't see it coming. Another room killed you if you didn't know to hold right when you were falling. I don't think this level was designed with other players in mind. Thankfully it wasn't very long, but it still took me a while to beat.

Enjl Enjl Enjl : 18 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
4 / 15 1 / 10 6 / 15 3 / 5 4 / 5 Yes



Honestly with so much instakill around I have to wonder how only having one midpoint is even remotely resembling fairness. This level as a whole isn't too bad to traverse, and while it goes out of its way to be unfair to the player and tries to shove them into spikes, the thing that makes the level frustrating is its stinginess with checkpoints. Spreading them out slightly differently and having 2 total would get rid of much of the pretty dangerous backtracking that has to be done if, for example, the player (me) dies in the spike drop like 5 times in a row. The level playing at only 40fps doesn't help the situation, since it merely lengthens the time required to get back where the player died even further.

Garirry Garirry Garirry : 20 / 50
Design Fun Creativity Aesthetics Functionality
2 / 15 4 / 10 6 / 15 4 / 5 4 / 5
What the shit? This is so awful. Super precise movement everywhere. Unavoidable or barely avoidable enemies everywhere. This level is so cheap! Admitedly, I did have some fun even though the ldesign is fucking shit. It's still very, very frustrating. Yeah, it could have been good. As usual, it fucked up. It's alright. Has some bugs.



I don't even know how you can screw up the level design this badly. Every movement has to be super precise, and all the areas are filled with unavoidable or barely avoidable enemies. Obstacles are placed very poorly too. Unless you do everything perfectly, you will get frustrated way too easily. Other than that, there's nothing particularly redeeming about this level.

ACESpark ACESpark ACESpark : 21 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 2 / 10 5 / 15 3 / 5 5 / 5 Yes



Y tho. I don't mind instant-death as a mechanic. I do mind instant-death sending me back through several other rooms of very beefy enemies, or lots more other instant death. Your lack of checkpoints not only ratcheted up the tension... it made things very tedious. That last screen, the drop onto spikes right after the Crystal Joes and the pit after THAT were utter bullshit too. Just saying. To give credit where it was due - the room with the Pole Eggs and dropping enemies from above by taking down their ground, that was cool. And I think the fun factor here would've been greatly improved by actually sticking checkpoints in areas where, logically, there should be checkpoints. (The room with the statue comes to mind.) The enemy selection was also... utterly pointless, nonsensical, and nothing fit in. Oh.. and.. why the Castlevania theme if you aren't going to do anything remotely Castlevania'y? There is a right way, and a wrong way to do instant-death. This was the wrong way.



Make a Good Mega Man Level 2 - Tier 3
Entry Stages
Chomp ManSMB3MegaLondoCombust ManThe DampeningTaco ManCandy PanicForgotten Fortress
List of Bosses
Chomp ManBowserCombust ManTaco ManMetal ManGangly Crash Man
Tier Boss & Other Goodies
Door ManJewel Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man