Mega Man 10
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Mega Man 10 North American "virtual box art"
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Game Information
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Developer(s):
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Inti Creates, Capcom
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Publisher(s):
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Capcom
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Series:
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Mega Man Classic
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Platform(s):
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WiiWare, Playstation Network, Xbox Live Arcade
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Release date(s):
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March 1, 2010 (WiiWare) March 9, 2010 (PSN) March 31, 2010 (XBLA)
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Genre(s):
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Action / Platform
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Media:
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Digital download
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Mega Man 10 is the tenth game in the classic Mega Man series. It continues the classic NES style used by Mega Man 9, being very similar in terms of gameplay. Proto Man is now playable by default, and there are five Wily stages instead of four. On top of including the achievement-based challenge system from 9, the game also includes a set of challenges similar to the Challenge Mode of Mega Man Powered Up. Finally, additional features are once again provided through DLC; on top of the "Endless Attack" mode returning, three special stages based on the Mega Man Killers can be purchased, and clearing them will give Mega Man permanent access to additional special weapons. With Proto Man now being a default playable character, Bass now appears as an additional DLC character.
Representation in MaGMML[edit]
Much like 9, Mega Man 10 only experienced minor representation in the MaGMML series prior to Make a Good Mega Man Level 3 (to the point where no enemies from the game were available in the devkit for Make a Good Mega Man Level 2). However, MaGMML3 rectifies this by adding every single enemy and midboss from the game to its devkit. Additionally, with six of the game's weapons having appeared in the first three contests (as well as Make a Good 24 Hour Mega Man Level), Mega Man 10 is tied with 9 as the most represented game in weapon sets, with the only weapons that have yet to appear being Commando Bomb and Rebound Striker.
Weapons[edit]
Devkit Assets[edit]
Enemies[edit]
Midbosses[edit]
Gimmicks[edit]
Custom Assets[edit]
- Both the Wily Archives from Make a Good Mega Man Level and the Alter Archive from Make a Good Mega Man Level: Episode Zero are based on the Weapons Archive bosses from this game.
- Cursor from MaGMML2 and MaGMML: Episode Zero uses Pointan's sprites.
- Sheep Man, Nitro Man, and Solar Man appear as NPCs in the hubs of MaGMML1. They reappear in MaGMML2, along with the missing Robot Masters Blade Man, Pump Man, Commando Man, Chill Man, and Strike Man. Commando Man, Chill Man, Strike Man and Solar Man can also be found as NPCs in MaGMML: Episode Zero.
- Mega Man can ride on Nitro Man in the MaGMML2 entry Rad Gravity.
- Nitro Man is one of the four Robot Masters playable in the MaGMML2 entry Identity Crisis.