Mega Man 3
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Mega Man 3 North American boxart
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Game Information
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Developer(s):
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Capcom
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Publisher(s):
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Capcom
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Series:
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Mega Man Classic
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Platform(s):
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NES
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Release date(s):
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September 28, 1990
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Genre(s):
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Action / Platform
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Media:
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Physical cartridge, digital download
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Mega Man 3 is the third game in the classic Mega Man series. Following the surprise success of the second game, Mega Man 3 was produced within a relatively short time frame, which becomes apparent through several glitches and scrapped features within the game, as well as an extremely easy and uncharacteristically generous Wily Castle. Regardless, the game proved incredibly successful, being almost as notorious as Mega Man 2. The game introduced the sliding mechanic, as well as Mega Man's robotic canine companion Rush. The gameplay was also expanded on, with four additional levels (and a mini-level consisting of a single miniboss) between the Robot Masters and Dr. Wily himself.
Representation in MaGMML[edit]
Being one of the more popular games, it's no surprise Mega Man 3 has been given plenty of representation in the MaGMML series:
Weapons[edit]
Devkit Assets[edit]
Enemies[edit]
Midbosses[edit]
Gimmicks[edit]
Custom Assets[edit]
Gimmicks[edit]
- The boss of Cannon Deck in the original, non-remastered Make a Good Mega Man Level is the Ghost of Mega Man 3, an anomalous floating being that represents various elements of this game.
- Gamma appears as the final boss of The Arena in Make a Good Mega Man Level 2.
- Needle Man, Gemini Man, Top Man, Snake Man, and Shadow Man all appear as NPCs in the hubs of MaGMML1 and its remake. They all reappear in MaGMML2, along with the missing Robot Masters Magnet Man, Hard Man, and Spark Man. Hard Man and Shadow Man return as NPCs in Make a Good Mega Man Level: Episode Zero.
- Break Man was included as a costume in MaGMML2, and appears as the final boss of the Minor Boss Arena in Make a Good Mega Man Level 3.