Melody Response Cannon

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Melody Response Cannon
Information
In-Game Information
HP: N/A
Attack Damage: 6 (contact)
4 (projectile)
Location(s): MaGMML3:
The Warped Void
Shape Woman
Metal Man Steals Other People's Conveyors
NEO Pit of Pits
MaG48HMML:
GraviMan INC.
Forest Castle
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: メロディ対応砲台
Romaji: Merodi Taiō Hōdai
Alt. Name(s): Passworder
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Mega Man & Bass
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss, NPC)
MaGMML: Episode Zero (Midboss)
Megamix Engine
MelodyResponseCannon.png

Melody Response Cannon is a midboss from Mega Man & Bass. It is a ceiling-mounted cannon that attacks intruders who fail to successfully match its musical sequence.

Melody Response Cannon was first made available with the release of the Megamix Engine, and was available for use as a midboss in all games made with it. Its first appearance was in Make a Good Mega Man Level: Episode Zero, where it is found in Gannio's room on Floor 2 of Null and Void. Here, it is named Lavaproof Response Cannon, due to it being submerged in lava. In Make a Good 48 Hour Mega Man Level, it appears in GraviMan INC. and Forest Castle. It also appears in Megatroid, where it is reskinned.

In Make a Good Mega Man Level 3, Melody Response Cannon appears in the entries The Warped Void, Shape Woman, and Metal Man Steals Other People's Conveyors, as well as the NEO Pit of Pits sublevel "Simon's Revenge". The musical lock used by Melody Response Cannon also appears in Air man's ultimate weapon, but the cannon itself is otherwise absent.

Behavior[edit]

Melody Response Cannon doesn't attack Mega Man directly; instead it triggers a sequence with a series of buttons, causing them to light up in a random order. Mega Man must then press the buttons in the same order to destroy the cannon, as it is completely immune to all weapons. If he presses a wrong button, the cannon will retaliate by quickly firing two volleys of bullets covering the width of the room, and a new sequence will be generated. A door object can be placed to prevent Mega Man from leaving the room until the Melody Response Cannon is defeated.

Melody Response Cannon buttons can be used to seal off its door without Melody Response Cannon itself being present. If this is the case, there is no penalty for failing to match the music sequence other than having to redo it. Conversely, the cannon can also be present without any buttons; in this case, it will automatically fire its projectiles at frequent intervals.

Melody Response Cannon has two creation code values, both of which it shares with its door object (though the door's variables are ignored if a cannon exists):

  • allButtons - If set to true (which it is by default), the musical sequence will use every button in the room in a random order.
  • buttonsToPress - The number of button presses to use in the sequence (by default, five). This variable is completely ignored if allButtons is set to true.

Variants[edit]

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
48HMotherBrain.png Mother Brain MaG48HMML Megatroid The final boss of the original Metroid for the Famicom Disk System and NES. Uses nearby Rinkas as extra projectiles. Nintendo N/A 50 (contact)
4 (projectile)
5 (Rinka)

Trivia[edit]

  • As of MaGMML3, Melody Response Cannon is the only enemy from Mega Man & Bass (not counting returning Mega Man 8 enemies) to be present in the devkit.
  • Lavaproof Response Cannon's name change in MaGMML: Episode Zero was partly decided upon because the buttons in Episode Zero do not make actual melodies, contrary to Mega Man & Bass.


Make a Good 48 Hour Mega Man Level - Tier 3
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Make a Good 48 Hour Mega Man Level
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Make a Good Mega Man Level: Episode Zero
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Null and Void
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Null and Void
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Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck