Metal Man
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Artwork by Capcom
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DWN-009
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- "Sorry, I'm absent, because someone decided to destroy my havoc-wreaking code and reprogram me for children. Dr. Light! To compensate for this, I've left you a Metal Man instead."
- ―Candy Man, in Candy Panic.
Metal Man is a boss from Mega Man 2. He is the first robot built entirely by Dr. Wily, and was designed as a combat robot armed with sharp sawblades.
Metal Man first appeared in Make a Good Mega Man Level as an NPC in Dr. Light's Lab, bragging about his Metal Blade. In Make a Good Mega Man Level 2, he appears as an NPC in front of the Tier 1 tent, and in Make a Good Mega Man Level: Episode Zero, he appears as an NPC in the exact same spot.
Metal Man was added as a devkit boss for MaGMML2, and appears in Candy Panic and Quint Stage. In Make a Good 24 Hour Mega Man Level, he is fought as the boss of Pollution Park, and in Make a Good 48 Hour Mega Man Level, he is fought in Cornerstone to Dominate. MaGMML: Episode Zero has him partake in an 8-on-1 boss battle in Null and Void with his fellow Mega Man 2 Robot Masters in a battle known as Mega Man 2 NETA.
Metal Man runs in place and jumps either when Mega Man shoots, or after a certain length of time has passed. When jumping, Metal Man will do one of three things:
- Jump very high and throw three Metal Blades at Mega Man one after another.
- Jump decently high and throw two Metal Blades at Mega Man one after another.
- Jump very low and throw a single Metal Blade at Mega Man.
If Mega Man gets close to Metal Man, he will jump away to the other side of the screen, and throw down a Metal Blade at him from the peak of his jump. This can be used to effectively lock him into jumping around by rapidly running back and forth through the arena. If a Conveyor from Mega Man 2 is present in the arena, Metal Man will reverse its direction at regular intervals, signified with a bright flash and sound effect.
Notably, Metal Man is destroyed in one hit not just by his own Metal Blades if they are reflected back at him, but any player projectile that uses the Metal Blade's sprites.
NPC Dialogue[edit]
"My weapon is simply unstoppable. Who needs other special weapons when you have Metal Blade?"
"I find it simply disgraceful that you would bring the Metal Blade with you to this festival, but in a nerfed form. What an insult to yours truly!"
"Hmph. I'm here now, bright and early. Soon enough, there should be droves of people asking for my autograph."
Damage Table[edit]
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1/1/3
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28
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1
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1
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0
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2
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1
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1/3
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4
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Other Notes
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Make a Good Mega Man Level 2[edit]
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1/2/3 1/1/3
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1 1
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1* 1*
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1 1
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2 2
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N N
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1 1
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8 8
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3 3
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1 2
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2 2
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Other Notes
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Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. *Can reflect Metal Blades, dealing 28 damage to Metal Man.
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Make a Good Mega Man Level 3[edit]
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1/2/3
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2
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2
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1
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1
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2
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6
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1
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0
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1/1/N
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1
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3/4/5
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0
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0/0
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1
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1
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2
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0
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1
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1/1
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2
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Other Notes
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Make a Good 24 Hour Mega Man Level[edit]
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1/2/3 1/2/3
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2 N/A*
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N N/A*
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N 1/1
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1/4 1/1
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1 1
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2 1
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1 1
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1 2
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1 2
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1 2
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N N
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1 1
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4 8
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1 3
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1 99
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Other Notes
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Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine. Metal Blades reflected by Jewel Satellite destroy Metal Man instantly, but damage popups label the damage dealt as 1. *Not in the current build of the Megamix Engine.
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Make a Good 48 Hour Mega Man Level[edit]
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1/2/3
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1
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2
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2
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0
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0/0/0
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4
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1
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0
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1
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Other Notes
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Make a Good Mega Man Level: Episode Zero[edit]
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1
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2
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1
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7
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7
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14
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7
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28
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1
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2
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0
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1
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1
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2
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4
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1
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0
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1
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2
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0
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1
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4*
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1
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2
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Other Notes
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*When striking a Metal Blade, the resulting wave deals 28 damage.
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Megamix Engine[edit]
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1/2/3
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N
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1
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0
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1
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0
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Other Notes
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