|Artwork by Capcom|
Metall is an enemy from the original Mega Man. It is the first of the "Met" (or Metall, or Metool, or Mettaur, or Hard Hat, or... really, a lot of English names) series of robots, and notably lacks feet, and therefore can't move. This iteration reappeared in Mega Man 9 as the functionally and (save for a shine on its helmet) physically identical Metall β; as such, this article covers both variants.
Metall was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Chroma Key, Napalm Forest and Caves, and NEON GRAVITY, as well as the Wily stages Be the Bigger Person and Flashback Database. In Make a Good Mega Man Level Remastered, Metalls aren't present in the redesigned Be the Bigger Person, but have been added to the redesigned Hall of Fame.
It returned in Make a Good Mega Man Level 2, where it appeared in the entries The Fall, Rush City, and Lava Factory, and is one of Dennis's forms in Launch Man & Shuttle Man. It also appears in the Wily stage Reality Core, and the Pit of Pits sublevels "Chroma Key?", "da ba dee da ba di", "MEG4KMAN", "Mega Man a - Area 1", "Mega Man a - Area 3", "Spiky Meltdown?", and "To the top". It also appears in the Make a Good Mega Man Level 3 Judge Application Levels Coptar Man and Gate 303, and the Make a Good Mega Man Level: Episode Zero levels Explosive Freefall and Springy Scaffolding.
The Metall β variant is included in the Megamix Engine, and appears as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. This Metall variant made its debut in the Make a Good Mega Man Level: Episode Zero stages Kingdom Crisis, Pepsi Zero, and Null and Void.
Metall hides inside an impermeable helmet, only emerging to shoot a triple shot at Mega Man when he gets close. There is a small delay between it opening and it firing, giving Mega Man ample time to destroy it before it can get its attack off. Alternatively, a few weapons such as the Black Hole Bomb are able to bypass the helmet's protection. Though functionally the same, Metall β's triple shot uses different, more generic shot graphics compared to the original's triple shot.
In Make a Good Mega Man Level, the number of shots a Metall could fire was customizable via creation code, which was utilized by Under Construction to have Metalls that only shoot one projectile straight ahead. Make a Good Mega Man Level Remastered preserves this behaviour for all Metalls in the level.
|Sprite||Name||Official Appearance(s)||MaGMML Appearance(s)||Location(s)||Description||Designer(s)||HP||Attack Damage|
|Metall β||Mega Man 9||MaGMML: Episode Zero
|MaGMML: Episode Zero:
Null and Void
|A Metall variant with a shine on its helmet and different projectile graphics.||Spin Attaxx||1||1 (contact)|
|Sprite||Name||MaGMML Appearance(s)||Location(s)||Description||Designer(s)||HP||Attack Damage|
|Met (Quarantine Woman)||MaGMML2||Quarantine Woman||A Metall that shoots five projectiles at once, instead of the typical three. Unlike normal Metalls, they only open their helmets when their shots are no longer onscreen, ignoring Mega Man's proximity entirely.||NaOH||1||1 (contact)|
|Metloon||MaGMML2||Smed's Big Annoying Mess of a Level
|A Metall themed after Swadloon from the Pokémon franchise that appears in Make a Good Mega Man Level 2. Unlike normal Metalls, it has feet and fires only one projectile straight ahead, but it remains rooted to one spot.||Smedis2||1||4 (contact)|
|SK Met||MaGMML2||Shovel Knight
|A Metall that resembles a Blorb from the video game Shovel Knight. It acts identically to the original Metall.||Dylan Labiuk||1||1 (contact)|
MaGMML: Episode Zero
The Pit of Pits (Mega Man a - Area 1, Mega Man a - Area 2, Mega Man a - Area 3)
MaGMML: Episode Zero:
Construction of Constructions
|A Metall from the Mega Man a minigame in Mega Man ZX Advent.||Zieldak2
- The original Make a Good Mega Man Level devkit refers to Metall as "Met Beta", after the variant from Mega Man 9.