Metall Cannon
Metall Cannon is an enemy from Mega Man 5. It is a Metall controlling a stationary cannon.
Metall Cannon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries MegaLondo, Combust Man, Starman Recreation, Fortified Lab, and Aurora Man, as well as the Wily stage Reality Core, and the Pit of Pits sub-levels "Pipeworks" and "You know the Drill.". It also appeared in the Make a Good Mega Man Level: Episode Zero stage Twilight Terrace, and the Make a Good 48 Hour Mega Man Level entries Outer Excavation and Planet Xanlordus; in the latter game, it also appeared in the Weapon Tutorials.
Metall Cannon returned in Make a Good Mega Man Level 3, and appeared in the entries Temple of Light and Dark, QuintsMetFactory, Where no met has gone before, House of Fun, Fairly Unfocused Newcomer's Bosses and Gimmicks Stage, Treading The Wily Sewer System, and Underground Runaround. The game also used it in the NEO Pit of Pits sublevels "Combust Man?", "Diggy Diggy Hole", "Find Your Land Legs", and "Urban Upstream".
Contents
Behavior
Metall Cannons will hide at first, making them invulnerable to most attacks. When Mega Man gets close, they will peek out from under their helmets (making them vulnerable), raise their cannons, and fire a large shot forward before hiding again.
By default, Metall Cannons are green; by setting "col = 1" in a Metall Cannon's creation code, it will turn a slightly different shade of green, based on their color scheme in Mega Man for the Game Gear.
Damage Table
Make a Good Mega Man LevelMegamix Only
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1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
Other Notes |
Make a Good Mega Man Level 2
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1/1/3 1/1/3 |
1 1 |
1 1 |
2 2 |
1 1 |
Y Y |
4 4 |
4 4 |
4 4 |
1 3 |
1 1 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3
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1/1/3 | 1 | 1 | 1 | 4 | 3 | 0 | 2 | 2 | ||||||||||||
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3/4/Y | 1 | 2/3/4 | 2 | 4/3 | 6 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
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1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
Other Notes | With the Smite upgrade, all weapons do 999 damage. |
Make a Good Mega Man Level: Episode Zero
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 6 | ||||||
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4 | 6* | 5 | 6 | ||||||
Other Notes | *Reflected shots do 5 damage. |
Megamix Engine
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1/1/3 | Y | 2 | 4 | 0 | 2 | |||||
Other Notes |
Notes
- In MaGMML2 and the Megamix Engine, an error with Metall Cannon's shot sound effect prevents it from playing properly; this error is fixed from MaGMML1R onwards.