Metall Daddy
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Artwork by Capcom
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Metall Daddy is a Wily Castle boss from Mega Man 4. A giant Metall, it is capable of jumping and hiding inside an impenetrable helmet like much of its smaller counterparts. However, it not only has the ability to stun Mega Man with small quakes, but can also produce smaller Metalls inside itself and release them from the ceiling.
Metall Daddy is among the many devkit bosses present in the Megamix Engine, and is set to appear in that same role in Make a Good Mega Man Level 3. As a boss, its MaGMML debut was Make a Good 48 Hour Mega Man Level, where it appeared in Sleet Citadel, Cossack's Playground, and Planet Xanlordus. It is also present in the Megamix Engine's Example Game as the boss of the second Wily Castle stage.
Metall Daddy initially hides in its helmet, protecting it from all attacks, but will appear from underneath it and jump towards Mega Man after a while. On landing, it will create an earthquake that briefly freezes Mega Man if he isn't airborne once it lands, then drop four Metalls from the air in one of three patterns before hiding under its helmet again. Once the Metalls land, they walk offscreen in an attempt to hit Mega Man.
In the Megamix Engine, on Hard Mode Metall Daddy will fire three large bullets (identical in appearance to Giant Metall's projectiles) whenever it emerges from under its helmet.
Damage Table[edit]
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1/1/3
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1
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2
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2
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0
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1
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1
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1/3
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4
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Other Notes
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1/1/3
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2
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2
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1
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2
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N
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4
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1
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0
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1
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1
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Other Notes
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Make a Good Mega Man Level 3[edit]
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1/1/3
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2
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4
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1
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1
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1
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0
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2
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2
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1/1/N
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1
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1/2/3
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2
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2/2
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4
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1
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2
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1
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1
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1/1
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1
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Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3
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1/1
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2/5
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99
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Other Notes
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Make a Good 48 Hour Mega Man Level[edit]
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1/1/3
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2*
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1
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1
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2
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1/1/2
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4*
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1
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1
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1
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Other Notes
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With the Smite upgrade, all weapons do 999 damage. *In Sleet Citadel, Flame Mixer does 3 damage and Salt Water does 1 damage.
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Megamix Engine[edit]
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1/1/3
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N
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1
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1
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0
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1
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Other Notes
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