Midnight Aurora

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Chapter 2 : Midnight Aurora

Make a Good Mega Man Level: Episode Zero

Merry Christmas, Zero - have this egg.

Midnight Aurora is the eighth level on the path to the Icicle Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. While searching for Energy Elements and SRARA, Zero arrives in an empty city covered with snow, which he gradually ascends as the level progresses. While primarily based on Aurora Man from Make a Good Mega Man Level 2, it also uses elements of Midnight Snow from the original Make a Good Mega Man Level, with Dr. Wily's Z-Phone call suggesting that the latter stage takes place on Midnight Aurora's outskirts.


A short enemy gauntlet precedes a door leading to an indoors area, which features climbable white vines leading upwards. Near the top of this section, a door with a CD marking lies behind a trio of Wall Blaster IIs and two small rows of spikes that require an airdash to pass. Going through this door takes Zero to a short vertical area with spikes and Needle Harries, where a CD lies at the bottom (as well as a door leading back). After reaching the top of the tower, Zero must traverse a platforming section with bottomless pits, all while Pipis continuously spawn from the right. However, the Z-Burst easily destroys them before they can drop their eggs.

After entering another door, Zero arrives at another tower section, with a Needle Harry and a cardboard box that can only be destroyed with the Z-Saber. Doing so reveals a secret door to a short side area with another CD. On the main path, the climb upwards is made more dangerous with Needle Harrys, a Crystal Joe, and Smaplars crawling along the walls. Additionally, ice blocks that make Zero slip and slide are briefly introduced. The top of this tower puts Zero on the city skyline, with the aforementioned ice becoming more common while fleets of Camons and Smaplars move along it. Just past a Power Muscler, a fleet of Pukapellies and infinitely-spawning Camons try to knock Zero into the bottomless chasm below, but these threats can be dispatched with the Z-Burst. After climbing a vine at the end, the stage's Energy Element rests atop a skyscraper's roof.

While in this final section, a third CD door can be seen, but it is completely inaccessible without buying the Double Jump upgrade from Dr. Wily's Secret Bunker. With it, the door can be reached, and a short challenge making use of the Double Jump ensues. A series of top-solid platforms line the top area, and the only way to cross them is to fall off of one, airdash underneath the next platform, then jump up onto it with the Double Jump. A Crystal Joe at the end complicates this, but defeating it earns Zero two large Bolts and the stage's final CD.

Z-Phone Dialogue[edit]

Contact Transcript
ZPhoneWily.png Dr. Wily Midnight Aurora?

Ah, you've finally entered the main city. The outskirts of this place were another old festival area.

Doesn't seem like that many people are around today, though.

Maybe everyone's sick of the cold for a day and went to the beach.

I guess that works out for you, though, doesn't it? Easy pickings for an Energy Element.

ZPhoneKrantz.png Agent Krantz Krantz: Midnight Aurora?

That place is beautiful!

I remember when my parents took me there one Christmas. There's a mall nearby where they had Santa.

I mean... he probably wasn't the actual Santa, but I think he was listening.

Zero: ...you still believe in Santa Clau-

Stern: Hold on Rosie, there's something I forgot to tell Zero earlier.

Zero: Wait, what?

Stern: I'm gonna stop you right there, punk.

She goes through a lot in this line of work, and the last thing I'm gonna let you do is ruin her Christmas spirit!

Zero: S-sorry...

Anyway, is there anything I should look out for in this city?

Stern: Why should I know?

Now if you'll excuse me, I need to call Dr. Light to figure out this year's gift.

ZPhoneGalaxy.png Galaxy Man (CD #1): Well, after a bit, there should be a building you enter, and there'll be a door with a CD marking on it!

Deal with whatever's guarding it and enter it, and you should be able to snag the CD!

(CD #2): At some point you're gonna see a cardboard box, right? Cut it with some sharp thingy!

Once you're past that, the CD should be good as yours!

(CD #3): Ah, this one! It's the one that looks like it's out of reach! You might not be able to get it yet...

Maybe come back later when you have some kinda extra vertical leap thingy.

ZPhoneKnives.png Knives Knives: Awww, boring. That's just some weirdo kinda-tourist spot that's also a town.

That place is super popular in wintertime! And popular is a no-go from me.

We gotta have the place all to ourselves and break new ground in the dating metagame!

Zero: The... what?

Knives: You know. Can't have overused dating spots! Too lame, not good, is bad.

You have to find a date spot so good it'll get BANNED.


  • Midnight Aurora is the only level in Chapter 2 that requires the Double Jump upgrade to reach a CD.
  • Despite Destroyable Blocks having a uniform appearance in the Megamix Engine, this stage reskins its single instance of the object as a Triple Blade Block from MaGMML2.

Make a Good Mega Man Level: Episode Zero - Chapter 2 Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
List of Bosses
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Make a Good Mega Man Level: Episode Zero
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
Special Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck