Midnight Aurora

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Chapter 2: Midnight Aurora

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-MidnightAurora.png
Merry Christmas, Zero - have this egg.

Midnight Aurora is the eighth level on the path to the Icicle Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. While searching for Energy Elements and SRARA, Zero arrives in an empty city covered with snow, which he gradually ascends as the level progresses. While primarily based on Aurora Man from Make a Good Mega Man Level 2, it also uses elements of Midnight Snow from the original Make a Good Mega Man Level, with Dr. Wily's Z-Phone call suggesting that the latter stage takes place on Midnight Aurora's outskirts.

Strategy

A short enemy gauntlet precedes a door leading to an indoors area, which features climbable white vines leading upwards. Near the top of this section, a door with a CD marking lies behind a trio of Wall Blaster IIs and two small rows of spikes that require an airdash to pass. Going through this door takes Zero to a short vertical area with spikes and Needle Harries, where a CD lies at the bottom (as well as a door leading back). After reaching the top of the tower, Zero must traverse a platforming section with bottomless pits, all while Pipis continuously spawn from the right. However, the Z-Burst easily destroys them before they can drop their eggs.

After entering another door, Zero arrives at another tower section, with a Needle Harry and a cardboard box that can only be destroyed with the Z-Saber. Doing so reveals a secret door to a short side area with another CD. On the main path, the climb upwards is made more dangerous with Needle Harrys, a Crystal Joe, and Smaplars crawling along the walls. Additionally, ice blocks that make Zero slip and slide are briefly introduced. The top of this tower puts Zero on the city skyline, with the aforementioned ice becoming more common while fleets of Camons and Smaplars move along it. Just past a Power Muscler, a fleet of Pukapellies and infinitely-spawning Camons try to knock Zero into the bottomless chasm below, but these threats can be dispatched with the Z-Burst. After climbing a vine at the end, the stage's Energy Element rests atop a skyscraper's roof.

While in this final section, a third CD door can be seen, but it is completely inaccessible without buying the Double Jump upgrade from Dr. Wily's Secret Bunker. With it, the door can be reached, and a short challenge making use of the Double Jump ensues. A series of top-solid platforms line the top area, and the only way to cross them is to fall off of one, airdash underneath the next platform, then jump up onto it with the Double Jump. A Crystal Joe at the end complicates this, but defeating it earns Zero two large Bolts and the stage's final CD.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Midnight Aurora?

Ah, you've finally entered the main city. The outskirts of this place were another old festival area.

Doesn't seem like that many people are around today, though.

Maybe everyone's sick of the cold for a day and went to the beach.

I guess that works out for you, though, doesn't it? Easy pickings for an Energy Element.

ZPhoneKrantz.png Agent Krantz Krantz: Midnight Aurora?

That place is beautiful!

I remember when my parents took me there one Christmas. There's a mall nearby where they had Santa.

I mean... he probably wasn't the actual Santa, but I think he was listening.

Zero: ...you still believe in Santa Clau-

Stern: Hold on Rosie, there's something I forgot to tell Zero earlier.

Zero: Wait, what?

Stern: I'm gonna stop you right there, punk.

She goes through a lot in this line of work, and the last thing I'm gonna let you do is ruin her Christmas spirit!

Zero: S-sorry...

Anyway, is there anything I should look out for in this city?

Stern: Why should I know?

Now if you'll excuse me, I need to call Dr. Light to figure out this year's gift.

ZPhoneGalaxy.png Galaxy Man (CD #1): Well, after a bit, there should be a building you enter, and there'll be a door with a CD marking on it!

Deal with whatever's guarding it and enter it, and you should be able to snag the CD!

(CD #2): At some point you're gonna see a cardboard box, right? Cut it with some sharp thingy!

Once you're past that, the CD should be good as yours!

(CD #3): Ah, this one! It's the one that looks like it's out of reach! You might not be able to get it yet...

Maybe come back later when you have some kinda extra vertical leap thingy.

ZPhoneKnives.png Knives Knives: Awww, boring. That's just some weirdo kinda-tourist spot that's also a town.

That place is super popular in wintertime! And popular is a no-go from me.

We gotta have the place all to ourselves and break new ground in the dating metagame!

Zero: The... what?

Knives: You know. Can't have overused dating spots! Too lame, not good, is bad.

You have to find a date spot so good it'll get BANNED.

Notes

  • Midnight Aurora is the only level in Chapter 2 that requires the Double Jump upgrade to reach a CD.
  • Despite Destroyable Blocks having a uniform appearance in the Megamix Engine, this stage reskins its single instance of the object as a Triple Blade Block from MaGMML2.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Icicle Path
Stages
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
List of Bosses
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck