Mount Sabre

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13th: Mount Sabre

Make a Good Mega Man Level 2

MAGMML2-13-Mount-Sabre.png
From a top-down perspective, Mega Man would run on walls while falling sideways.
""I am the great General Kelbesque. I am one of Draygonia's finest four. You better hope you're a high enough level to damage me. They don't tell you these things in the instruction manual. Bwahahahahaha!""
General Kelbesque, In-level comment box.

Mount Sabre is the 13th place entry in Make a Good Mega Man Level 2. It very heavily based on Crystalis, a top-down NES action RPG by SNK, but none of the judges knew what it was referencing.

Strategy[edit]

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!


Developer Commentary[edit]

Developer Commentary Video

MountSabreThumbnail.png

Judge Comments[edit]

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 40 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
10 / 15 8 / 10 12 / 15 5 / 5 5 / 5 No



Oh hey more references I don't get. Very interesting level, though I'm not sure if I like the first half all that much? I don't really think it introduces the new enemies and its concepts very well and the usage of the melting ice blocks is okay at best, and there's a couple awkward jumps that annoy me. Also, the zombies don't actually run into you, they stop right in front of you. Once the level gets to the second half, though, it gets a lot more interesting, with some actually pretty difficult setups involving those sound wave enemies. It actually plays really well and I like it a lot. The level also has a lot of charm going for it too, with funny dialogue through it and it just seeming really clashy in an adorable way seeing Mega Man just running around in what seems to just be your typical NES RPG that didn't actually leave Japan. So while the first half is pretty weak, the rest of the level is strong enough that I can still call it a pretty great level.

JupiHornet JupiHornet JupiHornet : 41 / 50
Design Fun Creativity Aesthetics Functionality
9 / 15 8 / 10 15 / 15 5 / 5 4 / 5



This is so cool! I have no idea what game this level is based off of, but I really liked it nonetheless. My main issue was with the cave section. The green Dratini-looking things and the spiders were spammed WAAAY too much. The bats were annoying and it seemed like my shots went through them. Also, the boss was pretty boring and it felt like more could have been done with it. Still, the level is pretty fun overall and has a nice aesthetic, making it an enjoyable experience.

Enjl Enjl Enjl : 46 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
12 / 15 9 / 10 15 / 15 5 / 5 5 / 5 No



What a charming stage!!! It feels like an adventure and somehow the top down + sidescroller mix works beautifully. It's a bit long, but really well designed and doesn't suffer from its aesthetic either. I think if it was stripped from all its custom graphics it'd still hold up as a fun and interesting stage. I think the enemies here have a bit too much HP and some jumps and sections can be rather tricky to overcome, especially when relying on the buster, but this stage is great regardless!

Garirry Garirry Garirry : 37 / 50
Design Fun Creativity Aesthetics Functionality
9 / 15 7 / 10 12 / 15 4 / 5 5 / 5
{{{gacreativitynote}}} {{{gaaestheticsnote}}} {{{gafunctionnote}}}



I kinda feel bad not knowing what franchise this level makes reference to. Even that aside, I really liked the ideas used and how they were used. The only exception to this is that one section which you can climb like any ladder, since it is very hard to guess that you can, in fact, climb it. Other than that, the level design is fairly solid, although I didn't like the very precise ice blocks section, and a few other places with enemies requiring precision or timing to avoid. Other than that, there's not much else I can say about this one, except that I really liked it.

ACESpark ACESpark ACESpark : 33 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
9 / 15 8 / 10 6 / 15 5 / 5 5 / 5 No



I have no idea what this stage is a reference to, admittedly. But it is a neat idea for a level! And that is really all this is - a clever idea that is not expanded upon to any great depths. You nail the look of the stage though - it's seriously unique. Mega Man traversing an overhead landscape? Cool! Nothing in the level actually taking advantage of this unique opportunity? That's a shame. At the very least nothing feels like it's pointless or added for no reason, so the level is at least coherent.

Still, by purely platforming standards, it's fun enough. Your new enemy assets are solid, even if a few of them had perhaps a little too much health. (The zombie comes to mind.) I wish I had seen more platforming gimmicks of some description, especially if you weren't going to take advantage of the level's situation with the enemies. There is only one unique ""non-enemy"" gimmick in the stage - towards the end of the level. I really wish it was more than a mere cutscene in practice though.

Other neat features were the opportunities to talk to the NPC's. I kind of wish there were more of them honestly, as the writing isn't half bad. The names are a little nonsensical mind. :V

The boss was... ok. I am rather surprised I never saw him use that sword of his, which he showed off in the intro. Maybe just another attack would've benefited him from being ultimately really forgettable. I'm glad he showed up all the same!

So yeah, great idea. Wonderful attention to detail too. Execution is really average though. Could've done with a bit more of a push to utilize the advantage the concept had.



Trivia[edit]

  • Bizarrely, the music for the level's final area after defeating Kelbesque isn't grouped with the rest of Mount Sabre's music in the Challenge Tent's sound test, instead appearing as the very last track at the end!


Make a Good Mega Man Level 2 - Tier 9
Entry Stages
Misty LakeDonut Observation CenterRad GravitySector Upsilon 6Truffle ManMount SabreGuts Man's AsteroidSheriff Man
List of Bosses
CirnoDonut XGroovity ManGravity ManMecha DragonCaptain ViridianTruffle ManKelbesqueGuts Man DuoSheriff Man
Tier Boss
Butter Nezumi
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man