Mousubeil

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Mousubeil
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 3 (contact)
Weakness(es): Gemini Laser1
Solar Blaze, Top Spin, Black Hole Bomb, Magic Card, Power Orb1R
Hornet Chaser, Jewel Satellite, Grab Buster2
Tornado Blow, Thunder Beam, Ice Wall, Break Dash3
Flame Mixer, Search Snake, Concrete Shot48H
Zap Chip (Z-Saber)EZ
Metal Blade, Wheel Cutter, Sakugarne, Plant BarrierMegamix Only
Category: Grounded, Nature
Location(s): MaGMML(1R):
Midnight Snow
Sunset Siege
Napalm Forest and Caves
Be the Bigger Person1R
MaGMML2:
Snow Man
Airflow Hubble
Colorful Hall
Shovel Knight
AD 2101
Gunpowder Cellar
Reality Core
MaGMML3 Judge Application Levels:
Gate 303
MaGMML: Episode Zero:
The Red Woods
Misc. Information
Script: マウスベール
Romaji: Mausubēru
Alt. Name(s): Robot Mouse (Game Gear Mega Man manual)
Programmer(s): SnoruntPyro1
ACESpark23
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Mousubeil.png

Mousubeil is an enemy from Mega Man 5. It is a small mouse robot designed to search for Mega Man.

Mousubeil was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Sunset Siege, and Napalm Forest and Caves. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stage Be the Bigger Person.

Mousubeil returned in Make a Good Mega Man Level 2, where it appeared in the entries Snow Man, Airflow Hubble, Colorful Hall, Shovel Knight, AD 2101, and Gunpowder Cellar, as well as the Wily stage Reality Core. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero level The Red Woods.

Behavior[edit]

Mousubeils will move forward, turning around when they reach a wall or ledge.

Be default, Mousubeils move along the ground, but setting "dir = -1" in creation code will make them move along the ceiling.

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
4
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
3
2
3
1
3
1
1
1
Y
Y
2
1
2
3
2
4
2
3
1
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 3 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 2 2 2
Zap Chip 2 4 3 3
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes