Mousubeil
Mousubeil is an enemy from Mega Man 5. It is a small mouse robot designed to search for Mega Man.
Mousubeil was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Sunset Siege, and Napalm Forest and Caves. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stage Be the Bigger Person.
Mousubeil returned in Make a Good Mega Man Level 2, where it appeared in the entries Snow Man, Airflow Hubble, Colorful Hall, Shovel Knight, AD 2101, and Gunpowder Cellar, as well as the Wily stage Reality Core. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, the Make a Good Mega Man Level: Episode Zero level The Red Woods, and the Make a Good 48 Hour Mega Man Level entries Copper Cave, The End of Needle Man?!, Ancient Ziggurat, and Cloudy City.
In Make a Good Mega Man Level 3, Mousubeil was used in the entries Cursed Darkness and Pipe Man, as well as in the Weapon Tutorials and the NEO Pit of Pits sublevels "Drive Sir Clive's C5", "In the Can Co.", "Into The Garbage Chute, Flyboy", "Les Cles De Fort Boyard", "Mac and Cheese", and "Not So Gunpowdery Now".
Contents
Behavior[edit]
Mousubeils will move forward, turning around when they reach a wall or ledge.
Be default, Mousubeils move along the ground, but setting "dir = -1" in creation code will make them move along the ceiling.
Variants[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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Technosqueek | MaGMML3 | Shrine of Nebula (Windy & Ripply Deck) | A ground-crawling mouse Badnik from Sonic & Knuckles. | 02gn | 1 | 3 (contact) |
Damage Table[edit]
Make a Good Mega Man Level[edit]
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1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. |
Make a Good Mega Man Level Remastered[edit]
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1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2[edit]
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1/1/3 1/1/3 |
3 2 |
3 1 |
3 1 |
1 1 |
Y Y |
2 1 |
2 3 |
2 4 |
2 3 |
1 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
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1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 3 | ||||||||||||
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2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.2 | 1 | 2 | 3 | 3/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
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1/1/3 | 4 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 4 | 3 | 3 | ||||||
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1 | 1 | 2 | 2 | ||||||
Other Notes |
Megamix Engine[edit]
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1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |