Neapolitan Man
Neapolitan Man | |||||||||||||||||||||||||||||||||||||||||||
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Artwork by TEHTACOMAN12321 | |||||||||||||||||||||||||||||||||||||||||||
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Neapolitan Man is a Robot Master in Make a Good Mega Man Level 2, who appears in his namesake stage.
In the Wily stage Reality Core, he is fused with Quarantine Woman to create Chimerabot 3.
In Make a Good Mega Man Level: Episode Zero, he appears in the stage Metropolitan Neapolitan, driving his Wafer Wagon. He assumes Zero is attempting to steal ice cream from his truck, and attacks in self-defense. He is later seen in the game's credits, walking up to a line of MaGMML2 Robot Masters within the Robot Museum of Mega City. In this scene, he is seen wearing a cast around his left arm, presumably because of an injury caused by his fight with Zero.
Battle[edit]
Neapolitan Man starts the battle by shooting three clumps of ice cream. He then follows a fixed pattern:
- Jump to the other side of the room.
- Shoot three clumps of ice cream.
- Jump up, latch onto the wall, and dash to the other side of the room while creating spiked projectiles that drop down shortly after appearing. While dashing, Neapolitan Man deflects non-piercing weapons.
- Shoot three clumps of ice cream.
- Latch onto the wall and shoot three Neapolitan Bombs that split into smaller projectiles. Chocolate (brown) ice cream splits into four projectiles in cardinal directions, vanilla (white) ice cream splits into four projectiles in diagonal directions, and strawberry (pink) ice cream splits into eight projectiles that self-destruct after a short distance.
After Neapolitan Man's first health bar is drained, the pink blocks on the sides of the room collapse. His pattern then changes:
- Shoot three clumps of ice cream.
- Shoot three Neapolitan Bombs into the air that split into smaller projectiles. The pattern for recognizing how the ice cream splits in his first phase still applies.
- Jump to the other side of the room.
- Shoot three clumps of ice cream.
- Jump to the other side of the room.
- Jump straight up and dash to the other side of the room while creating spiked projectiles that home in on Mega Man shortly after appearing. Like his first phase, the dash guards him from non-piercing weapons.
Damage Table[edit]
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1/1/3 | 1 | 1 | 5 | 1 | Y | 1 | 3 | 3 | 1 | 1 |
Other Notes |
Trivia[edit]
- Unlike most MaGMML2 Robot Masters, Neapolitan Man wasn't created for the contest, but rather designed by Blackmore_Darkwing years prior.
- Because Alter Weapons in MaGMML2 share damage values with the default weapon set, poor Neapolitan Man ends up being weak to his own weapon (a similar situation occurs with Haunt Man and Force Man).
- While many MaGMML2 Robot Masters make a reappearance in MaGMML: Episode Zero (mostly in the game's credits sequence), Neapolitan Man is the only one of them to:
- Make a physical appearance outside of the credits.
- Have spoken dialogue.
- Directly engage Zero in combat.
- Not be grouped with the other MaGMML2 Robot Masters in the CD collection.
- In MaGMML: Episode Zero, Neapolitan Man will not appear in the end credits montage if the player hasn't completed Metropolitan Neapolitan.
Make a Good Mega Man Level 2 - Entry Bosses | |
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Original Robot Masters | |
Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
Edited Robot Masters | |
Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man | |
End-Stage Bosses | |
8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid | |
Other Bosses and Mid-bosses | |
Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly |
Make a Good Mega Man Level 2 - Tier 10 | |
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Entry Stages | |
Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis | |
List of Bosses | |
Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man | |
Extra Bosses | |
The Moon • Birdo • Glass Man |