Neapolitan Man (stage)

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For the article on the boss, see Neapolitan Man.
4th : Neapolitan Man

Make a Good Mega Man Level 2

MaGMML2-4-NeapolitanMan.png
Who wants ice cream?

Neapolitan Man is the 4th place entry in Make a Good Mega Man Level 2. It is an ice cream-themed stage with a variety of unique gimmicks and enemies.

Strategy[edit]

To the right of the level's beginning is a room with several Au-Aus and Flip Buckets on a slippery floor. Following this is a room with a Curlinger and a Cone Cannon. After going to the right of this room, and past a room with Flip Bucket, Mega Man fights the stage's first Mixerlydia, stationed above safe flooring. The next room has an exit on both the right and bottom, with the exit on the right being blocked off by a Slash Block. Going through the exit with the Slash Block leads to a room with several Flip Buckets, Au-Aus, and Curlingers, with the first Noble Nickel being blocked off by a Key Barrier, forcing Mega Man to go all the way to the end of the room and back.

Going through the lower exit and past a room with another Cone Cannon leads Mega Man to a long room where slippery floors and Wafer Platforms are used in conjunction with a Curlinger, an Au-Au, a Cone Cannon, and several Hardswerves. After this is another split path, with one exit going up and another going down. Going up leads to a room with several Flip Buckets and wafer blocks. A key can be found at the end of the room, and Mega Man can collect the second Noble Nickel by getting the key and returning to the start of the room.

Taking the lower exit and going to the right of a room with two Cone Cannons leads to a room with Melt Blocks, alongside Hardswerves, Curlingers, and a bed of spikes, all on slippery flooring. To the right of this room is another Mixerlydia, now on the same slippery flooring from the previous room. After this is a split path with exits at the top (blocked by a Hornet Block), bottom (blocked by a Blade Block), and right.

The top path is a large area that loops around. Going to the right leads to two underwater rooms, with two Cone Cannons in the first and a Cone Cannon, Flip Bucket and Au-Au in the second. After going up to a room above water with a Cone Cannon is a third Mixerlydia fight, now in a room consisting almost completely of wafer blocks, with solid surfaces only a tile wide at the very edges. Mega Man can then drop down to the room he started the path in while also collecting the third/fourth Noble Nickel, which was previously blocked by a key door.

The bottom path is a simple area consisting of two rooms. The first room has the fourth/third Noble Nickel behind a key door with a Curlinger inside. The key to this door is being held by a Big Eye in the room to the right, which is also right above a group of wafer blocks and a bed of spikes.

The right path takes Mega Man to a room with wafer blocks and melting blocks used in conjunction with Flip Buckets, Cone Cannons, Hardswerves, and slippery flooring. After this is one final split path, going either up or right. The upper path starts with two Cone Cannons and a Flip Bucket, followed by a climb up wafer blocks, a room with Curlingers and a Hardswerve, and a long room using melting blocks on slippery surfaces over a bed of spikes. After this is a room with three Flip Buckets, an E-Tank, an M-Tank, and the final Noble Nickel, with a drop down leading to the boss corridor. The right path is the boss gate, which will simply take Mega Man straight to the boss corridor. Going to the right after this leads to the room with the battle against Neapolitan Man.

Judge Comments[edit]

Judge Comments
Pyro SnoruntPyro Pyro : 48 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
14 / 15 10 / 10 14 / 15 5 / 5 5 / 5 No



Absolutely fantastic level. It's a bit on the long side, but it spends a lot of time developing its gimmicks in really awesome ways and I think it turns out amazing. The ice cream gimmicks are incredibly creative, and I really like how you made your new gimmicks interact with default engine assets. I love the ice cream cannon enemies, they're kind of amazing and one of the best cannon-type enemies I've ever seen. The design is really clever and each gimmick is used really nicely - there's a lot of setups to me that stand out to me as just being extremely well designed. Probably one of my favorite parts in the level is the fight with the mixer miniboss over the waffle cone platforms. You'd think getting hit wouldn't really matter, but then you remember that in this engine, there's VERY slight upwards knockback when you get hit...and that makes the miniboss incredibly threatening. It's really well designed and very fun. I also really like the Noble Nickel bonus rooms - they're all extensions of the gimmick used in really difficult ways, and I love them. And on top of ALL of this there's also a ton of adorable details like the ice cream buckets with multiple flavors, and an incredibly fun, fair, and learnable boss fight at the end to top it all off. Only part of the level that kinda confuses me is the strawberry block gimmick - I don't really think it was used all that well, and I feel like just straight up removing the blocks wouldn't change anything. But they're not really a major part of the level. Besides that, this is just fantastic. Awesome job~

JupiHornet JupiHornet JupiHornet : 43 / 50
Design Fun Creativity Aesthetics Functionality
12 / 15 8 / 10 15 / 15 4 / 5 4 / 5



This was a super creative stage with some really neat custom enemies! However, I think the execution could have been a bit better. Some sections were way too spammy, especially the room with the first Noble Nickel (lookin' at you, Guts Man platform enemies) and the miniboss was a bit ridiculous, especially when I was expected to fight him on breakable tiles. Also, for the first half of the NeaPolitan man fight you could stand in the left corner and most of his attacks would completely miss you.

Enjl Enjl Enjl : 45 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
13 / 15 7 / 10 15 / 15 5 / 5 5 / 5 No



Really creative theme! I really like how the level is presented and its theme is executed. This level frequently adds new ice-cream themed elements to keep the experience fresh and mix with the elements introduced beforehand. Neapolitan Man himself is fun to fight and the second phase ramps up his challenge nicely without making him unfair or too difficult. The one thing I'm not a big fan of in this stage is some of the longer Nickel segments. I feel like, while they are a nice extra challenge, they are also sometimes padded out between the interesting bits to follow a specific geometry and generally distract from the main path for longer than they need to. The segment where I felt this the most was the segment behind the hornet chaser wall, which had a really fun and tricky twist on the miniboss of the stage, but didn't need the other segments preceeding it. Aside from that, the level is really cool (ha), with a nice difficulty curve and progression, with the enemies being fairly placed and projectiles only getting spammy on one or two occasions near the end if you're using buster. Great work!

Garirry Garirry Garirry : 44 / 50
Design Fun Creativity Aesthetics Functionality
12 / 15 9 / 10 13 / 15 5 / 5 5 / 5
Really, really good! Some sections are a bit too rough with the enemies, but it's nothing too bad. It was extremely enjoyable. A few areas bothered me, but it's nothing that bad. I really liked the ideas here. Very good. Works just fine.



What an impressive level! I really like the concept and the level looks very good. Even when we put that aside, the stage is mostly well designed and fun to play through. I think some sections did get irritating, mostly because of enemies that are a bit hard to deal with, but thankfully that's no big deal. Once again, very good level!

ACESpark ACESpark ACESpark : 39 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 7 / 10 15 / 15 5 / 5 4 / 5 No



I am so glad this stage came with a robot master, it's theming deserved a whacky Robot!

So, let's get the good stuff down: The theming of this stage is top notch. We have brilliant enemy designs, really original stuff behind everything going on, and some great ideas here, and excellent conveyance going on. Even the 'quite basic in concept' ideas are well executed, like the Red Melting Ice Gimmick.

We do falter in the execution of one portion of the stage, and it sideswipes the level a bit: The Wafer Blocks. And specifically, they seem to do something contrary to what Mega Man usually does with its objects:

They don't respawn. Or at the very least, not enough is taken into account by the fact they don't respawn. This can leave you almost hopelessly trapped if you aren't playing well, and can cause the player to off themselves, as you are left with no option but to throw yourself into the batter. It hurts the fun factor. This is the biggest issue with the stage and it's not a small one either.

The Noble Nickels were challenging, and most of them felt good to get through. (The Big Eye was very funny!)

The only exception is the mini-boss refight, which being combined with another gimmick makes it require a bit more planning to even survive than you'd expect for a mini-boss, and a bit more irritating. I'm not sure the second rematch with said mini-boss was exactly required either, since there isn't any huge differences to the rematch.

The real star of the show is the boss. He is fantastic. Nicely difficult, varied, and he has some really nifty attacks. He completely justifies his double health bar with the variety of attacks and the phases to the battle. He was really fun to fight, and it's clear a lot of effort went into him.

This was overall a very fun stage, it's just...I think the wafer thing has bothered me a fair bit.

But...the sum of it's parts more than makes up for that problem, and that really is the only issue with the stage as I see it.


Trivia[edit]

Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Flash StopperSlash ClawJewel SatelliteHornet ChaserTriple BladeWheel CutterGrab BusterSakugarneRush CoilRush JetWire AdaptorSuper ArrowHaunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadTier XWily Star IIDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil ManKomuso TempleLaunch Man & Shuttle ManCyber ManBeneath Sand and RockQuarantine WomanNeapolitan ManHaunt ManThe Stage Nobody Asked ForIdentity Crisis
List of Bosses
Boil ManAir CapsuleKomuso ManLaunch & Shuttle ManCyber Man8 Centipeder TowerQuarantine WomanNeapolitan ManHaunt ManSpiked-Wall ManPharaoh Man's RevengeAlter Man
Extra Bosses
The MoonBirdoGlass Man