Neapolitan Man (stage)
- For the article on the boss, see Neapolitan Man.
| 4th : Neapolitan Man|
|Who wants ice cream?|
Neapolitan Man is the 4th place entry in Make a Good Mega Man Level 2. It is an ice cream-themed stage with a variety of unique gimmicks and enemies.
To the right of the level's beginning is a room with several Au-Aus and Flip Buckets on a slippery floor. Following this is a room with a Curlinger and a Cone Cannon. After going to the right of this room, and past a room with Flip Bucket, Mega Man fights the stage's first Mixerlydia, stationed above safe flooring. The next room has an exit on both the right and bottom, with the exit on the right being blocked off by a Slash Block. Going through the exit with the Slash Block leads to a room with several Flip Buckets, Au-Aus, and Curlingers, with the first Noble Nickel being blocked off by a Key Barrier, forcing Mega Man to go all the way to the end of the room and back.
Going through the lower exit and past a room with another Cone Cannon leads Mega Man to a long room where slippery floors and Wafer Platforms are used in conjunction with a Curlinger, an Au-Au, a Cone Cannon, and several Hardswerves. After this is another split path, with one exit going up and another going down. Going up leads to a room with several Flip Buckets and wafer blocks. A key can be found at the end of the room, and Mega Man can collect the second Noble Nickel by getting the key and returning to the start of the room.
Taking the lower exit and going to the right of a room with two Cone Cannons leads to a room with Melt Blocks, alongside Hardswerves, Curlingers, and a bed of spikes, all on slippery flooring. To the right of this room is another Mixerlydia, now on the same slippery flooring from the previous room. After this is a split path with exits at the top (blocked by a Hornet Block), bottom (blocked by a Blade Block), and right.
The top path is a large area that loops around. Going to the right leads to two underwater rooms, with two Cone Cannons in the first and a Cone Cannon, Flip Bucket and Au-Au in the second. After going up to a room above water with a Cone Cannon is a third Mixerlydia fight, now in a room consisting almost completely of wafer blocks, with solid surfaces only a tile wide at the very edges. Mega Man can then drop down to the room he started the path in while also collecting the third/fourth Noble Nickel, which was previously blocked by a key door.
The bottom path is a simple area consisting of two rooms. The first room has the fourth/third Noble Nickel behind a key door with a Curlinger inside. The key to this door is being held by a Big Eye in the room to the right, which is also right above a group of wafer blocks and a bed of spikes.
The right path takes Mega Man to a room with wafer blocks and melting blocks used in conjunction with Flip Buckets, Cone Cannons, Hardswerves, and slippery flooring. After this is one final split path, going either up or right. The upper path starts with two Cone Cannons and a Flip Bucket, followed by a climb up wafer blocks, a room with Curlingers and a Hardswerve, and a long room using melting blocks on slippery surfaces over a bed of spikes. After this is a room with three Flip Buckets, an E-Tank, an M-Tank, and the final Noble Nickel, with a drop down leading to the boss corridor. The right path is the boss gate, which will simply take Mega Man straight to the boss corridor. Going to the right after this leads to the room with the battle against Neapolitan Man.
|SnoruntPyro : 48 / 50|
|JupiHornet : 43 / 50|
|Enjl : 45 / 50|
|Garirry : 44 / 50|
|ACESpark : 39 / 50|
So, let's get the good stuff down: The theming of this stage is top notch. We have brilliant enemy designs, really original stuff behind everything going on, and some great ideas here, and excellent conveyance going on. Even the 'quite basic in concept' ideas are well executed, like the Red Melting Ice Gimmick.
We do falter in the execution of one portion of the stage, and it sideswipes the level a bit: The Wafer Blocks. And specifically, they seem to do something contrary to what Mega Man usually does with its objects:
They don't respawn. Or at the very least, not enough is taken into account by the fact they don't respawn. This can leave you almost hopelessly trapped if you aren't playing well, and can cause the player to off themselves, as you are left with no option but to throw yourself into the batter. It hurts the fun factor. This is the biggest issue with the stage and it's not a small one either.
The Noble Nickels were challenging, and most of them felt good to get through. (The Big Eye was very funny!)
The only exception is the mini-boss refight, which being combined with another gimmick makes it require a bit more planning to even survive than you'd expect for a mini-boss, and a bit more irritating. I'm not sure the second rematch with said mini-boss was exactly required either, since there isn't any huge differences to the rematch.
The real star of the show is the boss. He is fantastic. Nicely difficult, varied, and he has some really nifty attacks. He completely justifies his double health bar with the variety of attacks and the phases to the battle. He was really fun to fight, and it's clear a lot of effort went into him.
This was overall a very fun stage, it's just...I think the wafer thing has bothered me a fair bit.
But...the sum of it's parts more than makes up for that problem, and that really is the only issue with the stage as I see it.
- SnoruntPyro has stated on the Make a Good Mega Man Level 3 Discord server that Neapolitan Man is now her favorite level instead of The Stage Nobody Asked For, due to the random nature of the latter's secret boss.
|Make a Good Mega Man Level 2 - Tier 10|
|Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis|
|List of Bosses|
|Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man|
|The Moon • Birdo • Glass Man|