Neo Metall

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Neo Metall
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact, projectile)1
4 (contact)1R23
2 (projectile)1R23
Category: Mets
Location(s): MaGMML(1R):
Midnight Snow
Sunset Siege
Cannon Deck1
Flashback Database
MaGMML2:
Ancient Tomb
Dragon Lab Lair
MegaLondo
Forgotten Fortress
Maze of Significantly Less Death
Quint Stage
Wily Coaster
Escape Sequence
Quarantine Woman
Metallic Ocean
So Good
The Pit of Pits
MaG48HMML:
Deep Dark Temple
Enkers Revengeance
MaGMML: Episode Zero:
Skyhigh Ridge
Misc. Information
Script: ネオメットール
Romaji: Neo Mettōru
Alt. Name(s): Hard Hat (Nintendo Power)
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man: Dr. Wily's Revenge
Mega Man III
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
NeoMetall.png
"Another one of the early Mets. When Megaman approaches it, it will shoot its bullets, then charge at the player, before stopping and repeating the process again."
―Note in Neo Metall's code, Megamix Engine

Neo Metall is an enemy from Mega Man 2. It is an upgraded Metall with feet.

Neo Metall was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow and Sunset Siege, as well as the Wily stages Cannon Deck1 and Flashback Database.

Neo Metall returned in Make a Good Mega Man Level 2, where it appeared in nine entries, as well as the Tier X stages Metallic Ocean and So Good, and the Pit of Pits sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number eight). It went on to appear in the Make a Good Mega Man Level: Episode Zero stage Skyhigh Ridge, and the Make a Good 48 Hour Mega Man Level entries Deep Dark Temple and Enkers Revengeance.

Behavior[edit]

Neo Metalls will stay hidden under their helmets at first. When Mega Man gets close, it will come out of hiding, fire three projectiles in a spread, then run forward before hiding again.

Trivia[edit]

  • The original MaGMML devkit refers to Neo Metall as "Charging Met", while the MaGMML2 devkit and Megamix Engine simply refer to it as "Met".