New Shotman
New Shotman is an enemy from Mega Man 3. It is an upgraded Crazy Cannon with a set of cannons on the edges of its head and another cannon on top of its head.
New Shotman was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Sunset Siege, and Maze of Death, as well as in the Wily stage Cannon Deck. Make a Good Mega Man Level Remastered omits it from Cannon Deck's redesign, while adding it to that of Flashback Database.
New Shotman has returned in every MaGMML game to date. In Make a Good Mega Man Level 2, it appears in 10 entries, plus the Wily Star II stage Reality Core, the Pit of Pits sub-levels "Hot Liquid Sector", "Overwater Atmosphere", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number nine), and in Null and Void. It also appears in the Make a Good 24 Hour Mega Man Level entry Nauseous Greenhouse, the Make a Good Mega Man Level 3 Judge Application Level Universe City V, and the Make a Good Mega Man Level: Episode Zero levels Explosive Freefall, Abandoned Lab, and Psionic Space Station.
Its streak continued into Make a Good 48 Hour Mega Man Level, where it was used in the entries Tesla Coil and Cascade. It also appeared in Make a Good Mega Man Level 3: in the entries Ultimate Level, Radium Man, and Top Man 2: Spin or Go Home; in the Contest Weapon Playground; and in the NEO Pit of Pits sublevels "Combust Man?", "Flipside Pit", "Getting Over It", and "Magnetic Madness".
Contents
Behavior
New Shotmen will constantly shoot projectiles straight to the left and right, while also periodically shooting a projectile upwards that lands on Mega Man's position.
Damage Table
Make a Good Mega Man Level
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1/1/3 1/1/3 |
2 1 |
10 1 |
2 4 |
0 3 |
2 0.5 |
1 3 |
1/1/10 1/5 |
1 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. |
Make a Good Mega Man Level Remastered
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1/1/3 | 1 | 1 | 4 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2
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1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
3 2 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3
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1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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2/3/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man Level
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1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
?/?† 4/2 |
1/? 1/5 |
2 1 |
2 1 |
1 1 |
2 1 |
? 3 |
1 2 |
Y Y |
4 1 |
6 2 |
4 4 |
1 99 |
Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine. †Not usable in any scenario involving New Shotmen in MaG24HMML. |
Make a Good 48 Hour Mega Man Level
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1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
Other Notes |
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6* | 5 | 6 | ||||||
Other Notes | *Reflected shots do 5 damage. |
Megamix Engine
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1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |