X : Nightwalk Castle
Make a Good Mega Man Level 2
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Let's see...spikes, or spikes?
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Overview
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Creator(s):
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The Stove Guy
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Composer(s):
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RRThiel, MiniMacro Bulby
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Statistics
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Rank:
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X
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Elements:
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1
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Collectables:
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Enemies:
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Gimmicks:
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Bosses:
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Theme Music
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MaGMML2 - Nitrogen Man Volt Man MK2: Animal Crossing - Go K.K. Rider!
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Nightwalk Castle is a Tier X level in Make a Good Mega Man Level 2, created by The Stove Guy. It is a castle level set at nighttime that mostly focuses on Magnet Machines and spikes as obstacles.
Strategy[edit]
The first room of the level is a long, grassy area with several Pakatto 24s and Killer Bullets, as well as a Bikky at the end. Climbing up the ladder at the end leads to two rooms with Tadahous, Battontons, and Girees in different positions. Going to the right leads to an empty room, followed by several Magnet Machines placed alongside Battontons, Tadahous, and Shield Attackers. Using a careful jump or a utility while being carried by a Magnet Machine in this room leads to the first Noble Nickel. After a room with a single Tadahou and a continuous Killer Bullet stream is a room with a pit placed between some spikes and a Magnet Machine. Missing the jump will take Mega Man to a room with several jumps over spikes, with Shield Attackers, a Battonton, Magnet Machines, and Up'n'Downs blocking the path. At the end of the path is a teleporter leading to the other end of the pit.
Successfully making the jump or using the telporter in the room below leads to a series of narrow passageways with Up n' Downs serving as the main obstacle, with a Shield Attacker and a Tadahou accompanying them. The following room is a spike drop, with a Shield Attacker partway down, and two large screws on the right side of the room that can be reached using utilities or Hornet Chaser. Down the pit is a split path, each one a spike drop, with the left one also having a Battonton. The following room has three more spike drops: one on the left (easily accessed if Mega Man took the left drop), one on the right (easily accessed if Mega Man took the right drop, and going through it is required to get the second Noble Nickel), and one in the middle (equally accessible for either side).
All three spike drops lead to a room with a Tadahou, a Bikky, and a Key Barrier. Going to the left, Mega Man must face two rooms with both Compactors and Killer Bullets blocking his path, with a Key at the end of the second room. Utilities can also be used in the second room to collect the final Noble Nickel. Using the Key, Mega Man can get past the Key Barrier and go through another long grassy area with Pakatto 24s and Killer Bullets, complete with another Bikky at the end. To the left of this room is the battle against Volt Man MK2.
- Nightwalk Castle is one of two stages in Tier X to share all its music with contest entries, the other being Wily Fortress VR.