Nocturnal Assault

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Chapter 2: Nocturnal Assault

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-NocturnalAssault.png
Maybe we should have waited until daybreak.

Nocturnal Assault is the fifth level on the path to the Icicle Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. In contrast to the high-tech fortress preceding it, the next stop on Zero's journey is an old-fashioned brick building in the middle of the night. Though light on platforming gimmicks, it defines itself by making use of not just Presses, but also Press'ns. Along with a Stompy reskinned as a giant Press'n, the level uses a custom violet variant that creates short-range shockwaves when landing; a giant version of one of these even serves as the level's boss. A number of small rooms containing useful powerups are blocked off with Destroyable Blocks, with some requiring the Psycho Chip to break.

Strategy

The level starts with a long stretch of Gagabyoalls and Tondealls near spikes, with the Stomp'n miniboss appearing right before the first checkpoint. Ideally, the Z-Burst can clear Tondealls out before they start shooting. After Stomp'n is a set of hallways filled with enemies and Presses, the latter of which assert themselves as the main gimmick of the stage. As most of them hang over spike pits, they need to be triggered before quickly passing through their chains; this is also required for a few horizontal Presses. The checkpoint after these halls takes Zero to a crossroads area filled with small sidepaths. To move forward, he need only go left, but he can also obtain an E-Tank if the Psycho Chip is unlocked, a W-Tank up the two ladders, and a CD by using the Z-Saber to break a block barricading the two lower ladders. A few Bolts can also be obtained, but only with the Double Jump upgrade.

Green Press'ns start appearing alongside Tondealls, both trying to knock Zero into pits. While the Z-Burst can once again deal with the latter, the former's tracking ability often requires either fast movement or hiding under cover to avoid taking damage. The Zap Chip's paralyzing ability may prove useful on them if said chip is unlocked. After some open-air sections followed by more Press-lined hallways, Violet Press'ns are introduced, replacing the normal green ones. These act identically to their devkit versions, but have a little added attack power via the shockwaves they make when landing. At this point, however, the exit isn't too far away, with little challenge of note in the last few sections outside of a small side room containing an E-Tank accessed via the Z-Burst.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Nocturnal Assault?

Oh, you're entering a more urban area. That area's sort of an older part of the city. Hence all the bricks and such.

They haven't really updated their security, but they also don't really need to. You're in the middle of nowhere!

Just go flying around or something and you'll probably be fine.

ZPhoneKrantz.png Agent Krantz Nocturnal Assault?

That area's home to many Presses, which attack both vertically and horizontally.

There's also a large number of Press'n. Green ones will only aim their spiked stomp at you.

Violet ones, on the other hand, have enough density to create small shockwaves when they land.

ZPhoneGalaxy.png Galaxy Man Oh, when you're at a big crossroads place thing in that fortress, cut down that saber block!

Then you'll just have to prove yourself as an expert crusher-dodger and the CD'll be yours!

ZPhoneYamato.png Yamato Man Yamato Man: Stomp'n Violet? I prefer heliotrope myself, much prettier shade of purple.

This guy is like other Stomp'ns but much more vicious.

When he reaches the edges of the screen, he creates massive shockwaves you need to airdash over!

Overall, though, it's a pretty predictable enemy.

Zero: ...

Yamato Man: ...

Zero: ...I expected more than that, for some reason.

Yamato Man: Not all opponents are interesting, Zero.

Throughout my long time fighting, I only remember a quarter of all my opponents!

Zero: Considering you are a robot, that is quite worrying. Is something wrong with your memory banks?

Yamato Man: My memory banks are perfectly fine, I'll have you know! ...What were we talking about?

ZPhoneKnives.png Knives Knives: Oh, whaat? You think that spot's good?? That's just some rustic military base!

All the robots and other guys there all work for the Higher Power. Can't have them spotting us!

Otherwise, they might send the Ultimate Weapon after us.

Zero: ...What weapon?

Knives: Oh, I dunno. I just have a feeling they have some big weapon!

That's how these things usually go, you know. Secret underground thingy.

Notes

  • A custom Psycho Chip-sensitive Destroyable Block was created for the level; in the final game, all instances of the object were replaced with InUniverse's chip-sensitive blocks from Toxic Tunnels.
  • Nocturnal Assault is one of two levels in Episode Zero to contain more than one type of Destroyable Block, the other level being Construction of Constructions.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Icicle Path
Stages
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
List of Bosses
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck