Octo Brain
|
|
|
|
|
|
|
|
|
Octo Brain is a midboss from Make a Good Mega Man Level: Episode Zero, found in Entrance Succession. It is a modified Octobulb used to control and safeguard one of Dr. Wily's bases, all so Quick Man doesn't have to do it himself.
Behavior[edit]
Octo Brain is initially powered off and immune to damage. While in this state, it shoots up to three electric projectiles straight at Zero. Two Junk Machines in the upper corners of the room need to be energized with a Boost Pad on the bottom to turn on Octo Brain's light and make it vulnerable to damage, with a 5x3 grid of randomly active Sheep Platforms helping Zero reach the machines. Unlike Octobulb, a powered on Octo Brain deals no contact damage. When Octo Brain lights up, the Boost Pad vanishes and all of the Sheep Platforms become active. It shoots three small sparks that slowly spiral out of the room, as well as a single aimed shot. After doing this three times (or receiving enough damage), it automatically goes dark, creating two Little Pachipachis. The Boost Pad will not reappear until both of them are destroyed, at which the pattern will repeat.
Damage Table[edit]
|
|
|
|
|
|
1
|
1
|
2
|
99
|
|
1
|
1
|
2
|
2
|
|
1
|
1
|
2
|
1
|
|
1
|
1
|
2
|
1
|
|
1
|
1
|
2
|
2
|
|
1
|
1*
|
2
|
2
|
Other Notes
|
*Reflected projectiles deal 2 damage.
|
- Because Octo Brain automatically powers down after taking enough damage, it is impossible to kill Octo Brain in only a single charge cycle without using the Giga Crush.
- With 36 HP, Octo Brain has the highest amount of health of all the midboss enemies, devkit or custom-made, in Episode Zero.
- It does, however, have slightly less HP than two midboss pairs found in the game. Specifically, Suzak & Fenix and the Elemental Aces, both of which have a combined total of 40 HP.