Octobulb
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Octobulb is a midboss from Mega Man 10. It is a gigantic octopus-like lightbulb robot.
Octobulb is included in the Megamix Engine, and was included as a devkit miniboss for all games using it. The first game to use it was Make a Good Mega Man Level 3, but only in the Colosseum of Cohorts Arena; to date, no MaGMML game has used an unmodified Octobulb in entry content.
Behavior[edit]
At first, Octobulb is powered off, and cannot be damaged. In this state, it will summon two Little Pachipachis at a time, waiting to spawn more until both of the existing ones have been defeated. By activating a switch-based gimmick that it shares a flag number with (such as a Sheep Conveyor or a Junk Machine) or hitting it with Thunder Beam, Octobulb will be temporarily powered on by bolts of energy. In this state, it cannot summon Little Pachipachis, and can be damaged. If any Octobulb Yoku Block objects have been placed, they will be powered on as well. Once Octobulb loses power, damaging sparks of electricity will be discharged.
Octobulb has three creation code values:
- myFlag - The flag of the Switch Handler and switch-based gimmick used to power on Octobulb. Setting this in creation code is mandatory.
- useRails - Decides whether or not Octobulb's sparks work on the rail system used by objects such as Guts Lifts and Crash Lifts. Default is false.
- maxEnergy - How much energy is needed to fully charge Octobulb. Default is 120.
Variants[edit]
Damage Table[edit]
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1/1/3
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3
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1
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2
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3
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0.5
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3
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1/5
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2
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Other Notes
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1/1/3
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1
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1
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1
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3
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Y
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1
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3
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4
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3
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2
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Other Notes
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Make a Good Mega Man Level 3[edit]
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1/1/3
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1
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1
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1
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4
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3*
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4
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3
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2
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2/3/Y
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2
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1/2/3
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1
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5/4
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4
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0.5
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1
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0.5
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3
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3/1
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1
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Other Notes
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Damage values are identical for Octobulb Generator. *Instantly powers on Octobulb.
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Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3
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4/2
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1/5
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99
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Other Notes
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Make a Good 48 Hour Mega Man LevelMegamix Only[edit]
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1/1/3
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4
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2
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0
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2
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1/1/2
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4
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3
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2
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Other Notes
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Megamix Engine[edit]
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1/1/3
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Y
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2
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4
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2
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2
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Other Notes
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Related Articles[edit]