Pandeeta

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Pandeeta
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact)
3 (straight projectile)1
2 (straight projectile)1R23
3 (arcing projectile)
Weakness(es): Pharaoh Shot1
Metal Blade, Gemini Laser, Power Orb1R
Grab Buster, Sakugarne2
Thunder Beam, Ice Wall, Rec Can3
Flame Mixer, Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Wheel CutterMegamix Only
Category: Semi Bulky, Nature
Location(s): MaGMML(1R):
Level
Under Construction
Thunderclyffe Plant
Flashback Database
MaGMML2:
MegaLondo
Enhanced Mobility
A Mega Man for All Seasons
Duwang
Launch Man & Shuttle Man
The Pit of Pits
Null and Void
MaGMML3:
Stolen Citadel
House of Fun
NEO Pit of Pits
MaG48HMML:
Pandora's Parlor
MaGMML: Episode Zero:
Springy Scaffolding
MaGMML3 Judge Application Levels:
Gate 303
Misc. Information
Script: パンディータ
Romaji: Pandīta
Programmer(s): snoruntpyro1
ThatEntityGirl23
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
Pandeeta.png

Pandeeta is an enemy from Mega Man 6. It is a giant panda robot originally used at a circus.

Pandeeta was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level, Under Construction, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.

Pandeeta returned in Make a Good Mega Man Level 2, where it appeared in the entries MegaLondo, Enhanced Mobility, A Mega Man for All Seasons, Duwang, and Launch Man & Shuttle Man, as well as the Pit of Pits sub-level "City Night", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero level Springy Scaffolding. In Make a Good 48 Hour Mega Man Level, no entries used Pandeeta, but it appears as an enemy in one of Don Atetemino's mini-stages.

In Make a Good Mega Man Level 3, Pandeeta was used in the entries Stolen Citadel and House of Fun, as well as the NEO Pit of Pits sublevels "Build Up Speed" and "Switch Statement".

Behavior

Pandeetas will stand still, firing arcing projectiles at Mega Man constantly. If Mega Man is close enough, they will fire projectiles straight forward instead.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
2
3
2
2
0
3
1
0.5
1
3
2/2/99
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 3 3 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
2
1
1
3
3
1
1
Y
Y
1
1
1
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes