Parasyu
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "is an enemy that uses a parachute to fall down from the top of the screen then drift in a swaying motion attempting to crash into Mega Man"
- ―Note in Parasyu's code, Megamix Engine
Parasyu is an enemy from Mega Man 3. It is a circus robot with a parachute on its back.
Parasyu was first made available in the devkit for the original Make a Good Mega Man Level. It didn't appear in any entries, but it did appear in the Wily stages Cannon Deck1 and Flashback Database.
Parasyu returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, SMB3, and Ruined Lab, as well as the Pit of Pits mini-stage "Beach Party". In Make a Good 48 Hour Mega Man Level, they appear in the entries Robot Recycling Center, Burning Bunker, and Mystic Museum, as well as the Cartel Hideout stage Pandora's Parlor.
In Make a Good Mega Man Level 3, Parasyu was used in the entries Military Training Grounds, Radium Man, and Top Man 2: Spin or Go Home.
Contents
Behavior
Parasyus will fall down from the top of the screen when Mega Man is close enough to them. When they reach a specific position (the position they were placed internally), they will open their parachutes and begin floating down slowly, swaying back and forth.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
4 1 |
3 2 |
3 3 |
2 2 |
1 3 |
2/3/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 3 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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| 3/4/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
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