Peterchy
- "An enemy that continuously walks forward to attack, always facing the player."
- ―Note in Peterchy's code, Megamix Engine
Peterchy is an enemy from Mega Man 3. It is a weak reconnaissance robot capable of walking.
Peterchy was first made available in the devkit for the original Make a Good Mega Man Level, and appeared in the entry Hard to See Land, as well as the Wily stage Flashback Database.
Peterchy returned in Make a Good Mega Man Level 2, and appeared in the entries Mix & Match, Joe Destruction Co., Quint Stage, Wily Coaster, Ruined Lab, and Bouncy Castle, as well as the Wily stage Reality Core, and the Pit of Pits sublevel "Junkyard 81". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Explosive Freefall, Abandoned Lab, and Temporal Pillar.
In Make a Good 48 Hour Mega Man Level, Peterchy was used in the entries Tesla Coil and Lime and Lame, and is also among several enemies Don Atetemino can summon during the final battle. A unique variant of Peterchy also appears during the Love Survivor sidequest's stealth section: this version emits a cone of light in front of it, and is immune to all weapons except the Spark Shock.
In Make a Good Mega Man Level 3, Peterchy appeared in the entries Hunter Tower, Top Man 2: Spin or Go Home, Escape From the Wily City, and Devil Factory. It also appeared in the Weapon Tutorials, and in the NEO Pit of Pits sublevels "Bouncy Castle?", "Bowser's Counterattack", and "Pacifist Force Beams".
Contents
Behavior
Peterchy merely walks in one direction constantly, only turning around once they hit a wall. Because they have no means of climbing back up ledges, it's easy for them to get stuck walking back and forth in a particular area.
Damage Table
Make a Good Mega Man Level
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1/1/3 1/1/3 |
1 1 |
1 1 |
2 2 |
3 3 |
3 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. |
Make a Good Mega Man Level Remastered
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1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2
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1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3
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1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 2 | 3 | 3/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
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1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 2 | ||||||
Other Notes |
Megamix Engine
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1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |
Notes
- While it didn't appear in Wily Combo, an unused set of altered Peterchy sprites were submitted with its assets. These sprites were later used for the Peterchies in the Wily Combo portion of Flashback Database.