Peterchy

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Peterchy
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)
Weakness(es): Top Spin, Thunder Wool, Pharaoh Shot1
Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Thunder Beam, Break Dash, Beet Tiller, Track Shoes3
Search Snake, Concrete Shot48H
Zap Chip (Z-Saber, Blank Drive)EZ
Wheel Cutter, Plant BarrierMegamix Only
Category: Grounded
Location(s): MaGMML(1R):
Hard to See Land
Flashback Database
MaGMML2:
Mix & Match
Joe Destruction Co.
Quint Stage
Wily Coaster
Ruined Lab
Bouncy Castle
Reality Core
The Pit of Pits
MaGMML3:
Weapon Tutorials
Hunter Tower
Top Man 2: Spin or Go Home
Escape From the Wily City
Devil Factory
NEO Pit of Pits
MaG48HMML:
Tesla Coil
Lime and Lame
Pandora's Parlor
MaGMML: Episode Zero:
Explosive Freefall
Abandoned Lab
Temporal Pillar
Misc. Information
Script: ペターキー
Romaji: Petākī
Programmer(s): snoruntpyro1
WreckingPrograms23
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Peterchy.png
"An enemy that continuously walks forward to attack, always facing the player."
―Note in Peterchy's code, Megamix Engine

Peterchy is an enemy from Mega Man 3. It is a weak reconnaissance robot capable of walking.

Peterchy was first made available in the devkit for the original Make a Good Mega Man Level, and appeared in the entry Hard to See Land, as well as the Wily stage Flashback Database.

Peterchy returned in Make a Good Mega Man Level 2, and appeared in the entries Mix & Match, Joe Destruction Co., Quint Stage, Wily Coaster, Ruined Lab, and Bouncy Castle, as well as the Wily stage Reality Core, and the Pit of Pits sublevel "Junkyard 81". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Explosive Freefall, Abandoned Lab, and Temporal Pillar.

In Make a Good 48 Hour Mega Man Level, Peterchy was used in the entries Tesla Coil and Lime and Lame, and is also among several enemies Don Atetemino can summon during the final battle. A unique variant of Peterchy also appears during the Love Survivor sidequest's stealth section: this version emits a cone of light in front of it, and is immune to all weapons except the Spark Shock.

In Make a Good Mega Man Level 3, Peterchy appeared in the entries Hunter Tower, Top Man 2: Spin or Go Home, Escape From the Wily City, and Devil Factory. It also appeared in the Weapon Tutorials, and in the NEO Pit of Pits sublevels "Bouncy Castle?", "Bowser's Counterattack", and "Pacifist Force Beams".

Behavior

Peterchy merely walks in one direction constantly, only turning around once they hit a wall. Because they have no means of climbing back up ledges, it's easy for them to get stuck walking back and forth in a particular area.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1
1
1
1
2
2
3
3
3
0.5
1
3
1/1/4
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.2 1 2 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Notes

  • While it didn't appear in Wily Combo, an unused set of altered Peterchy sprites were submitted with its assets. These sprites were later used for the Peterchies in the Wily Combo portion of Flashback Database.