Petit Devil
Petit Devil is an enemy from Mega Man 9. It is a spherical robot with a single eye, modeled after the Yellow Devil.
The Petit Devils were first made available in the devkit for Make a Good Mega Man Level 2. where they appeared in the entries Colorful Hall, Taco Man, Forgotten Fortress, But It Lacked the Depth to Convince Me That This is Really Hell, Bouncy Castle, and Sector Upsilon 6, as well as the Wily stages Outer Space, Lever Oriental Enchanted, Inner Sanctum, and Reality Core, the Tier X stage Star Road, the Pit of Pits sub-levels "Cossack Climb", "Spinning Top Disposal Room", and "Up and Down", and in Null and Void. Colorful Hall, Taco Man, Lever Oriental Enchanted, Null and Void, and "Cossack Climb" only use green Petit Devils, while "Spinning Top Disposal Room" and "Up and Down" only use yellow Petit Devils. In Make a Good Mega Man Level: Episode Zero, yellow Petit Devils appeared in the level Scorched Factory.
Petit Devils returned in Make a Good 48 Hour Mega Man Level, in the levels The Bouncy Octa Boom, Wily Station, Weapon Testing Facility, Super Pipe World, and Pandora's Parlor. Of these, Wily Station, Weapon Testing Facility, and Pandora's Parlor exclusively used green Petit Devils as opposed to both colors. In Make a Good Mega Man Level 3, Petit Devils were used in eight entries, as well as in the Contest Weapon Playground, the NEO Pit of Pits sublevel "Circuit Station", and the Shrine of Nebula room "The House of Eyes". Only Mint Candy Matrix and "Circuit Station" used one color of Petit Devil; specifically, green.
Contents
Behavior
Petit Devils will float back and forth slowly. Once destroyed, they will split into several smaller Petit Devils (3 if green, 4 if yellow) that don't do much more than bob slightly up and down. Weapons that cause the Petit Devils to perform unique animations (Black Hole Bomb, Slash Claw, Tornado Blow, Break Dash, Tengu Blade, and Z-Saber) do not make it split.
Setting "angle =" in creation code will modify what axis a Petit Devil will move on and which direction they start in. The default (0) is horizontal movement starting to the right, 90 is vertical movement starting upward, 180 is horizontal movement starting to the left, and 270 is vertical movement starting downward.
Damage Table
Make a Good Mega Man LevelMegamix Only
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|---|---|---|---|
1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
Other Notes |
Make a Good Mega Man Level 2
![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() |
---|---|---|---|---|---|---|---|---|---|---|
1/1/3 1/1/3 |
2 3 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
1 2 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1/1/3 | 1 | 1 | 1 | 6 | 3 | 2 | 2 | 2 | ||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |||||||||
2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|---|---|---|---|---|
1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero
![]() |
![]() |
![]() |
![]() | |||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() |
1 | 1 | 2 | 99 | ||||||
![]() |
1 | 1 | 2 | 2 | ||||||
![]() |
1 | 1 | 2 | 1 | ||||||
![]() |
1 | 1 | 2 | 1 | ||||||
![]() |
2 | 3 | 2 | 3 | ||||||
![]() |
3 | 4 | 4 | 4 | ||||||
Other Notes |
Megamix Engine
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |||||
---|---|---|---|---|---|---|---|---|---|---|
1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
Other Notes |