Petit Devil

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Petit Devil
Information
In-Game Information
HP: 2 (big)
1 (small)
Attack Damage: 3 (contact)
Weakness(es): Hornet Chaser2
Tornado Blow3
Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Top Spin, Black Hole Bomb, Wire Adaptor, Power StoneMegamix Only
Category: Floating
Location(s): MaGMML2:
Colorful Hall
Taco Man
Forgotten Fortress
But It Lacked the Depth to Convince Me That This is Really Hell
Bouncy Castle
Sector Upsilon 6
Outer Space
Lever Oriental Enchanted
Inner Sanctum
Reality Core
Star Road
Null and Void
The Pit of Pits
MaGMML: Episode Zero:
Scorched Factory
Misc. Information
Script: プチデビル
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Green Yellow

Petit Devil is an enemy from Mega Man 9. It is a spherical robot with a single eye, modeled after the Yellow Devil.

The Petit Devils were first made available in the devkit for Make a Good Mega Man Level 2. where they appeared in the entries Colorful Hall, Taco Man, Forgotten Fortress, But It Lacked the Depth to Convince Me That This is Really Hell, Bouncy Castle, and Sector Upsilon 6, as well as the Wily stages Outer Space, Lever Oriental Enchanted, Inner Sanctum, and Reality Core, the Tier X stage Star Road, the Pit of Pits sub-levels "Cossack Climb", "Spinning Top Disposal Room", and "Up and Down", and in Null and Void. Colorful Hall, Taco Man, Lever Oriental Enchanted, Null and Void, and "Cossack Climb" only use green Petit Devils, while "Spinning Top Disposal Room" and "Up and Down" only use yellow Petit Devils. In Make a Good Mega Man Level: Episode Zero, yellow Petit Devils appeared in the level Scorched Factory.

Behavior[edit]

Petit Devils will float back and forth slowly. Once destroyed, they will split into several smaller Petit Devils (3 if green, 4 if yellow) that don't do much more than bob slightly up and down. Weapons that cause the Petit Devils to perform unique animations (Black Hole Bomb, Slash Claw, Tornado Blow, Break Dash, Tengu Blade, and Z-Saber) do not make it split.

Setting "angle =" in creation code will modify what axis a Petit Devil will move on and which direction they start in. The default (0) is horizontal movement starting to the right, 90 is vertical movement starting upward, 180 is horizontal movement starting to the left, and 270 is vertical movement starting downward.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
3
1
1
1
1
1
1
Y
Y
1
1
1
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 5 3 2 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes


Related Enemies[edit]