Pickelman Dada

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Pickelman Dada
Artwork by Capcom
Artwork by Capcom
In-Game Information
HP: 7
Attack Damage: 6 (contact)
Weakness(es): Tornado Blow3
Concrete Shot48H
Cutter Chip (Z-Saber, Blank Drive)EZ
SakugarneMegamix Only
Category: Shielded, Rocky
Location(s): MaG48HMML:
Weapon Tutorials
Copper Cave
Pandora's Parlor
MaGMML: Episode Zero:
Construction of Constructions
Misc. Information
Script: ピッケルマン・ダダ
Romaji: Pikkeruman Dada
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man III
MaGMML Game Appearances: MaGMML2 (Sakugarne costume)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
"A modded version of Pickelman bull, appearing in MMIII. Works nearly identically, just with slightly different movement."
―Note in Pickelman Dada's code, Megamix Engine

Pickelman Dada is an enemy from Mega Man III. It is a Picket Man riding a large machine reminiscent of a jackhammer, and also of the Dada enemy. Despite its appearance, it acts more like a Pickelman Bull, and although it is slightly smaller, it has over twice as much health.

Pickelman Dada was one of the new enemies available with the Megamix Engine, and was included as a devkit enemy for all games using it. Its MaGMML game debut was in Make a Good Mega Man Level: Episode Zero, where it appeared in the level Construction of Constructions. It went on to appear in Make a Good 48 Hour Mega Man Level, both in the game's Weapon Tutorials, and in the levels Copper Cave and Pandora's Parlor.


Pickelman Dadas will move back and forth, turning around when they reach a ledge. They periodically stop moving before starting again.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 2 8 3 2
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 2 2 2 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


  • In Mega Man III, some Pickelmen Dadas jump after Mega Man instead of slowly moving back and forth. As of the latest version of the Megamix Engine, Pickelman Dada lacks the ability to jump.

Related Enemies[edit]