Pierrobug

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"Pierrobug"
Information
In-Game Information
HP: 6
Attack Damage: 6 (contact)
4 (ball)
Weakness(es): Jewel Satellite, Slash Claw, Super Arrow2
Laser Trident, Prismatic Laser, Rec Can3
Flame Chip (Z-Saber, Z-Burst), Zap Chip (Blank Drive)EZ
Metal Blade, Flame MixerMegamix Only
Category: Nature, Shielded
Location(s): MaGMML2:
Cardinal Man
A Mega Man for All Seasons
Classic Castle
The Pit of Pits
Null and Void
MaGMML3:
Creatively Named Level
Plataform Hijinks
MaGMML: Episode Zero:
Looping Growth Garden
Misc. Information
Script: "ピエロブグ"
Romaji: "Pierobugu"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Pierrobug.png

"Pierrobug" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a beetle robot that juggles balls.

Pierrobug was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man and A Mega Man for All Seasons, as well as the Wily stage Classic Castle, the Pit of Pits sub-levels "da ba dee da ba di" and "Pipeworks", and in Null and Void. It reappeared in Make a Good Mega Man Level: Episode Zero, where it appeared in Looping Growth Garden.

No levels in Make a Good 48 Hour Mega Man Level used Pierrobug, but one is present in Tier 11 as an NPC. Pierrobug fared better in Make a Good Mega Man Level 3, where it was used in the entries Creatively Named Level and Plataform Hijinks.

Behavior

Pierrobug will initially juggle a ball, at which point it is invulnerable to most attacks. It will periodically throw three balls in different arcs; the points when it is preparing to throw and right after it has thrown are when it is vulnerable.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
3
3
6
6
2
2
1
1
Y
Y
6
6
3
3
3
3
3
3
6
6
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 2 2/3/4 1 5/4 4 0.5 1 1 1 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 2 6 6 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 6
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes