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Artwork by Capcom
Artwork by Capcom
In-Game Information
Attack Damage: 6 (contact)
Type: Damage
Location(s): MaGMML(1R):
Sunset Siege
Flashback Database1R
Colorful Hall
Something Original
Quint Stage
A Mega Man for All Seasons
But It Lacked the Depth to Convince Me That This is Really Hell
Conveyor Mayhem
Water Ducts
Reality Core
The Pit of Pits
Null and Void
Deep Sea Break-In
MaGMML: Episode Zero:
Nocturnal Assault
Temporal Pillar
Misc. Information
Script: プレス
Romaji: Puresu
Programmer(s): snoruntpyro
Ethervil (Side)3
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
Mega Man 7
MaGMML Game Appearances: MaGMML(1R)
MaGMML: Episode Zero
Megamix Engine
Normal Side

The Press is a gimmick in Mega Man 2. It is a spiked crusher attached to a chain.

Presses were first made available in the devkit for the original Make a Good Mega Man Level, where they appeared in the entry Sunset Siege. In Make a Good Mega Man Level Remastered, it also appears in the remade Wily stage Flashback Database.

Presses returned in Make a Good Mega Man Level 2, where they appeared in 6 entries, as well as the Wily stages Water Ducts and Reality Core, the Pit of Pits sub-level "Water Test", and in Null and Void. Conveyor Mayhem has a special sideways variant of Press, which also appears in Water Ducts and Reality Core.

Presses are included in the Megamix Engine, and sideways Presses similar to those seen in Conveyor Mayhem are now a devkit gimmick; the first game to use these was Make a Good Mega Man Level: Episode Zero, which used Presses in the levels Nocturnal Assault and Temporal Pillar. Both versions of Press appeared in Make a Good 48 Hour Mega Man Level, in the levels IHOPEIWIN and Deep Sea Break-In.


Presses will remain idle at first. When Mega Man gets close to a Press' Y-axis (or X-axis in the case of Side Presses), it will drop down (or forward if it's a Side Press), slowly moving back to its starting position afterwards. Presses also deflect projectiles.

Related Gimmicks[edit]