Prop-Top
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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- "A weird helicopter that goes up drops trying to stomp megaman"
- ―Note in Prop-Top's code, Megamix Engine
Prop-Top is an enemy from Mega Man 2. It is a flying and hopping robot modified from a toy.
Prop-Top was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Cannon Deck (though Make a Good Mega Man Level Remastered omits it from said stage's redesign).
Prop-Top returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Wily stage Reality Core, the Tier X stage Swiss Hotel, the Pit of Pits sub-levels "Once More, With Ceiling" and "Paradrop", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero stage Stormy Spire.
In Make a Good 48 Hour Mega Man Level, a Prop-Top appeared as an NPC in Tier 2, but went completely unused otherwise. Prop-Top returned as an enemy in Make a Good Mega Man Level 3, seeing use in the entry Teetering Over the Edge and the Tier X stage Thermae Man.
Contents
- 1 Behavior
- 2 Damage Table
- 2.1 Make a Good Mega Man Level
- 2.2 Make a Good Mega Man Level Remastered
- 2.3 Make a Good Mega Man Level 2
- 2.4 Make a Good Mega Man Level 3
- 2.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 2.6 Make a Good 48 Hour Mega Man LevelMegamix Only
- 2.7 Make a Good Mega Man Level: Episode Zero
- 2.8 Megamix Engine
- 3 Notes
Behavior
Prop-Tops will slowly rise into the air. After they have risen a certain amount, they will leap in an arc towards Mega Man, waiting briefly before rising again.
By default, Prop-Tops are red, but by setting "col = 1" in a Prop-Top's creation code, it will turn green.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
4 3 |
2 2 |
0 3 |
2 2 |
1 3 |
1/1/99 1/5 |
7 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 3 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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| 3/4/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 1 | 2 | 0.5 | 3 | 1/0.5 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 5 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||
Notes
- In the original Make a Good Mega Man Level, Prop-Tops incorrectly used a sound effect from Mega Man 5 when landing from a jump (namely, the sound that plays after a Teckyun finishes moving). Starting with the Megamix Engine, they use the correct sound effect (the same sound that plays when a Big Eye lands from a jump in the original Mega Man; MaGMML2 uses the same sound, but at a different pitch).