Propeller Eye

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Propeller Eye
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 3 (contact)
Weakness(es): Sakugarne2
Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3
Concrete Shot48H
Cutter Chip (Z-Saber, Blank Drive), Icicle Chip (Z-Saber, Blank Drive)EZ
Jewel Satellite, Wire Adaptor, Power Stone, Plant Barrier, Block DropperMegamix Only
Category: Cluster, Flying, Shielded
Location(s): MaGMML2:
Launch Man & Shuttle Man
Reality Core
The Pit of Pits
MaG48HMML:
Sleet Citadel
Void Quest
Pandora's Parlor
MaGMML: Episode Zero:
BlocBunker
Misc. Information
Script: プロペラアイ
Romaji: Puropera Ai
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
PropellerEye.png

Propeller Eye is an enemy from Mega Man 6. It is an upgraded Pukapelly that uses a propeller to fly, and has a more durable body.

Propeller Eye was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Launch Man & Shuttle Man, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Drill Pickle" and "Over the Pit". It returned in the Make a Good Mega Man Level: Episode Zero level BlocBunker, and the Make a Good 48 Hour Mega Man Level stages Sleet Citadel, Void Quest, and Pandora's Parlor.

Behavior[edit]

Propeller Eyes will fly in place, occasionally opening up and flying in Mega Man's direction before closing again. They are only vulnerable to most attacks when they open up.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
3
1
1
1
1
Y
Y
1
1
2
2
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 2 1 6 3 1 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 5 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 2 4 2 4
Zap Chip 2 3 2 3
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes

Related Enemies[edit]